Uniform

Jquery Uniform Update doesn't work

走远了吗. 提交于 2019-12-07 01:10:22
问题 I'm using jquery uniform on one of the project I'm working on. Since this is admin panel, I truly don't have option to show. I will explain my problem What I'm trying to do is quite simple. I'm adding some form elements (like select, check box, text input) to the page with ajax. Every single thing works except re-styling those dynamically added form elements. function step2 () { $.post( siteUrl + "includes/ajax/members/add-subscription.php?do=step2", $("#selectedSubscribers").serialize(),

Behavior of uniforms after glUseProgram() and speed

蓝咒 提交于 2019-12-06 23:53:59
问题 How fast is glUseProgram()? Is there anything better (faster)?: Here are my thoughts: Use 1 universal shader program, but with many input settings and attributes (settings for each graphics class) Use more than 1 shader for each graphics class What state are uniforms in after changing the shader program? Do they save values (for example, values of matrices)? Here are what I consider the benefits of #1 to be: Doesn't use glUseProgram() And the benefits of #2: No matrix changes (for example, if

Swift基础学习<十八>:类型嵌套

青春壹個敷衍的年華 提交于 2019-12-06 08:21:47
Swift 中的枚举类型可以辅助实现特定的类或者结构体的功能。swift支持类型嵌套,把需要嵌套的类型的定义写在被嵌套的类型的{ } 中。 考虑下面的情景,某市的中学生需要定制校服,根据学生的年纪和款式定制不同的校服,所以在定制校服计划时就要考虑所有的年级和款式,年级和款式有多个值,这里就形成了一个类型的嵌套。可以使用枚举类型,先来定义一个嵌套有枚举的结构体: struct SchoolUniform { enum Style:String { case Sports = “运动服”,Suit = “中山装” } enum Grade:String { case One = “初一”,Two = “初二” , Three = “初三” } let myStyle:Style let myGrade:Grade func customize() { print(“我的年级\(myGrade.rawValue) 我的款式\(myStyle.rawValue)”) } } let uniform4XiaoMing = SchoolUniform(myStyle: .Suit, myGrade: .One) //使用默认构造器。 uniform4XiaoMing.customize() //会输出“我的年级初一我的款式中山装” 每个学生的条件只能符合枚举中的其中一项

【图解】给面试官解释TCP的三次握手与四次挥手-Web运用原理及网络基础

こ雲淡風輕ζ 提交于 2019-12-06 07:50:25
作者 | Jeskson 来源 | 达达前端小酒馆 轻松了解HTTP协议 为什么要学习网络协议呢?为什么要学习计算机完了呢?显然这很重要, 至少能够帮助你找到工作的原因之一 ,学习网络知识点太多太多,没有那么快就能记住。 理解的网络协议,应该从背景原理去着手。那么从现在开始请认真阅读了哦! 适合人群,对计算机有相应的了解,入门软件技术的朋友。 从客户端发送请求,会是神马结果? 正常情况的状态码为2xx,错误的状态码为4xx,或是5xx等情况。 报错404: 了解Web,了解网络基础,了解HTTP协议,如何使用HTTP协议访问Web,我们在电脑中的浏览器Web页面是如何查询的,网页浏览器中的地址栏中输入url地址,就可以显示页面,这也是我们了解的常识。 在浏览器中的地址栏内输入URL,就可以看到Web页面,即是客户端在浏览器地址内输入URL之后,信息会被送到某处,然后从某处获得的回复,内如就会显示在Web页面上。 客户端: 像这种通过发送请求获取服务器资源的Web浏览器等就叫做客户端。 我们所看到Web页面也不是凭空显示出来给我们看的,它是根据你在Web浏览器地址栏总指定的url发送,Web浏览器从Web服务器获取文件资源等信息,然后在从服务器端返回在Web浏览器上显示出Web页面的。 抓住重点提炼:有两个主题, Web浏览器作为客户端,一个为服务器

How to randomly select a key based on its Integer value in a Map with respect to the other values in O(n) time?

一个人想着一个人 提交于 2019-12-06 02:31:17
问题 If we have a Map<T, Integer> , let's say the Integer value represents "how many" Ts there are. Thus, I want to uniformly select a T based on its Integer value. If the map contains Strings with "a"=4 and "b"=6, then I want it so that 40% of the time "a" is selected and 60% of the time "b" is selected. Most importantly, I'd like this in O(n), n being two (not ten) in my previous example. I originally made an ArrayList containing the keys by how many values it had (and simply returning any

Jquery Uniform Update doesn't work

☆樱花仙子☆ 提交于 2019-12-05 05:03:30
I'm using jquery uniform on one of the project I'm working on. Since this is admin panel, I truly don't have option to show. I will explain my problem What I'm trying to do is quite simple. I'm adding some form elements (like select, check box, text input) to the page with ajax. Every single thing works except re-styling those dynamically added form elements. function step2 () { $.post( siteUrl + "includes/ajax/members/add-subscription.php?do=step2", $("#selectedSubscribers").serialize(), function( data ) { $('.step2_content').html(data); $.uniform.update(); }); } Anyone experienced similar

Behavior of uniforms after glUseProgram() and speed

流过昼夜 提交于 2019-12-05 03:32:58
How fast is glUseProgram()? Is there anything better (faster)?: Here are my thoughts: Use 1 universal shader program, but with many input settings and attributes (settings for each graphics class) Use more than 1 shader for each graphics class What state are uniforms in after changing the shader program? Do they save values (for example, values of matrices)? Here are what I consider the benefits of #1 to be: Doesn't use glUseProgram() And the benefits of #2: No matrix changes (for example, if class Menu and class Scene3D have different Projection matrices) What of the two options is better

Animation speed on different devices

本小妞迷上赌 提交于 2019-12-04 23:16:55
I have a simple translation animation in an Android game I am developing. When I test it on several devices, it runs at very different speeds on 10-inch tablets, 7-inch tablets and smartphones. What is the "state of the art" way of getting a uniform animation speed on different devices? Thanks, I finally decided to use display.metrics to get the pixel density of the devices. Then I adjust the translation motion speed by dividing by the density value. Still wondering if this is the "state of the art" way of controlling animation speed on various devices??? Animation duration should be same on

Aligning structures to std140, CPU side

折月煮酒 提交于 2019-12-04 22:31:39
问题 I suppose this is a kind-of cross between a pure C++ question and an OpenGL question. I have a uniform buffer and am allocating space in it of sizeof(ShaderData) bytes. I'm using std140 layout on the GPU side in the shader. According to std140 rules, I need to add padding in various places in my structure to make sure things like vectors are aligned correctly. The structure below is an example (for my light): struct ShaderData { float Light_Intensity; float _pad1[3]; // align following vec3

How to randomly select a key based on its Integer value in a Map with respect to the other values in O(n) time?

十年热恋 提交于 2019-12-04 05:57:43
If we have a Map<T, Integer> , let's say the Integer value represents "how many" Ts there are. Thus, I want to uniformly select a T based on its Integer value. If the map contains Strings with "a"=4 and "b"=6, then I want it so that 40% of the time "a" is selected and 60% of the time "b" is selected. Most importantly, I'd like this in O(n), n being two (not ten) in my previous example. I originally made an ArrayList containing the keys by how many values it had (and simply returning any random index), but this process is not only very slow, but completely counterintuitive for what the Map<T,