uiinterfaceorientation

LandscapeOrientation on start of didload method in objective c

心不动则不痛 提交于 2019-12-01 04:15:36
问题 I've made an iPad application, It works fine when I load my application in portrait mode for first time, but when I load my application in landscape mode for the first time, it takes the coordinates of portrait mode only, because inside my didLoad method I give coordinates of portrait mode only. Now need to give coordinates of landscape mode inside my didLoad method. I tried this, inside my didLoad method if (interfaceOrientation == UIInterfacePortraitmode || interfaceOrientation ==

How to subclass Navigation Controller when using storyboards?

回眸只為那壹抹淺笑 提交于 2019-12-01 00:36:23
问题 I'm using storyboards in interface builder using the Xcode menu 'Editor...Embed in...Navigation Controller'. It seems that in iOS 6 you have to subclass the UINavigationController to allow all orientations, with - (NSUInteger)supportedInterfaceOrientations { return (UIInterfaceOrientationMaskAll ); } But how do I subclass the UINavigationController with a storyboard app as there is no reference to it in the code? 回答1: You can select the navigation controller scene's navigation controller from

iOS 6.0 restrict auto rotation within a navigation controller?

不想你离开。 提交于 2019-12-01 00:27:25
What else should I do? -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) toInterfaceOrientation { return (toInterfaceOrientation == UIInterfaceOrientationPortrait); } - (NSUInteger)supportedInterfaceOrientations { return UIInterfaceOrientationMaskPortrait; } -(BOOL)shouldAutoRotate { return NO; } My viewController still rotates. It is embedded in a navigation stack. If I subclass UINavigationController, and implement the same portrait-only templates there, and I embed my viewController in that tweaked navigationController, than it works, but I have no intention to rewrite

iPhone - Screen Rotation?

懵懂的女人 提交于 2019-11-30 23:41:19
What's the difference between UIDeviceOrientation & UIInterfaceOrientation ? Which one should I use to detect rotation on a UIView? UIDeviceOrientation gives you information about the physical device itself while UIInterfaceOrientation tells you about the orientation of the views it is displaying. These do not need to match; when a user uses the orientation lock or if the the device orientation is face up. You probably want to be checking UIInterfaceOrientation and the rotation methods on UIViewController to determine when views have been or should be rotated. Garrett Smallwood

How to play landscape video with MPMovieViewController in a portrait-only app

浪尽此生 提交于 2019-11-30 15:28:57
问题 My app's supported interface orientations are Portrait and Upside down. However, when a video is played, I want it to play full screen landscape. Currently with this code, it only plays portrait, even when the device is rotated: [player.moviePlayer setControlStyle:MPMovieControlStyleFullscreen]; player.view.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; [self presentMoviePlayerViewControllerAnimated:player]; How can I force it into landscape mode? 回答1:

Play video fullscreen in landscape mode, when my entire application is in lock in portrait mode

我怕爱的太早我们不能终老 提交于 2019-11-30 15:07:46
I want to play video in landscape mode in fullscreen. And my application is lock in portrait mode. How to implement this. Please help me. Thanks in advance Pratik Jamariya I've done this in on of my app. To do this you need to check that is your viewcontroller that where you want to play a video. The first thing you have to do is check Device Orientation to Portrait,Landscape left, Landscape right in your project target In your AppDelegate do the below code -(NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window{ UIStoryboard

How to play landscape video with MPMovieViewController in a portrait-only app

ぃ、小莉子 提交于 2019-11-30 14:10:33
My app's supported interface orientations are Portrait and Upside down. However, when a video is played, I want it to play full screen landscape. Currently with this code, it only plays portrait, even when the device is rotated: [player.moviePlayer setControlStyle:MPMovieControlStyleFullscreen]; player.view.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; [self presentMoviePlayerViewControllerAnimated:player]; How can I force it into landscape mode? Here is how I do it: In the project file, make sure you are supporting the Landscape Orientations Now in all

View rotation notifications: why didRotateFromInterfaceOrientation: doesn't get called?

扶醉桌前 提交于 2019-11-30 11:44:47
I'm trying to detect any device orientation change so that I can update the views. I want to update the views whether the orientation is portrait or landscape, so I implemented this method: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations. return (interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationLandscapeRight || interfaceOrientation == UIInterfaceOrientationLandscapeLeft); } I know that if I want to update the views to show properly for the current

AutoLayout uitableviewcell in landscape and on iPad calculating height based on portrait iPhone

徘徊边缘 提交于 2019-11-30 10:02:22
I'm learning / experimenting with autolayout and UITableViewCell 's. I asked another question a few days ago to which I answered my own question, I'm still using the same constraints / code. For the full code see here: AutoLayout multiline UILabel cutting off some text . To cut it short inside heightForRowAtIndexPath I am using an instance of a custom UITableViewCell to calculate the height the row needs to be. This works perfect in portrait, however when I switch to landscape mode, systemLayoutSizeFittingSize is returning the same height for the cell as if it was in portrait. I've printed out

Method [UIDevice setOrientation:] - is it still denied?

﹥>﹥吖頭↗ 提交于 2019-11-30 09:23:36
问题 I've heard that using of [UIDevice setOrientation:] can be the reason to app rejection in Appstore. Is there any proofed info about it? 回答1: That is correct - your app will get rejected when using this private method. We have done it, we have gotten rejected (and we found workarounds). 回答2: The method is there to give you information about the physical orientation of the device, no amount of coding will change that physical orientation. It is set depending on the gyros/accelerometers it would