turn

TURN-Server for RTCConfiguration

◇◆丶佛笑我妖孽 提交于 2021-01-29 16:04:20
问题 I'm wondering if it is possible to establish a WebRTC connection between two clients that have different turn servers configured. Does the specification state if the configuration has to be identical? What happens when they both specify different servers? Will they choose random or is the connection impossible? 回答1: The configurations don't have to be identical. If both Peers require a relay connection the TURN servers will communicate directly to each other (via their allocation ports) If

STUN/TURN/ICE implementation with Ejabberd server and XMPP client iOS

。_饼干妹妹 提交于 2021-01-28 21:31:44
问题 I am using ejabberd-16.04 on my mac and XMPPFramework from robbiehanson . It works fine for chatting, no problem. But now I want to add voice calling into my application. I am using Jingle Protocol for call establishment and it works fine for direct communication (i.e. both caller and callee are in same network). The problem I am facing is for cross-network and I want to implement Jingle ICE for this, NATed clients. 1 Can any one tell me how can I enable and use STUN/TURN module on ejabberd

ICE vs STUN vs TURN

五迷三道 提交于 2021-01-27 13:04:56
问题 I've read that ICE is an agent on the WebRTC server which sends SDP information of users to STUN or TURN server. STUN and TURN server gives this SDP information and makes a P2P connection for the users. Is that true? So, what is the exact difference between STUN and TURN server? If the ICE agent configured with a TURN server, what would be happened with data flow? in this instance, TURN just act as a datagram-forwarder? 回答1: TURN is a relay — both clients send data to the TURN server, which

WebRTC connection to TURN sequence

拟墨画扇 提交于 2021-01-20 13:11:03
问题 Is it possible to connect WebRTC peers to different TURN servers and then establish the connection between TURNs? So each peer connected to its own TURN server and then these TURNs connecting to each other 回答1: Yes this isn't a problem at all! For a TURN allocation you really have two entry points. The Server and Relay listener. WebRTC for the Curious also has a visualization here 来源: https://stackoverflow.com/questions/64469361/webrtc-connection-to-turn-sequence

WebRTC connection to TURN sequence

五迷三道 提交于 2021-01-20 13:09:14
问题 Is it possible to connect WebRTC peers to different TURN servers and then establish the connection between TURNs? So each peer connected to its own TURN server and then these TURNs connecting to each other 回答1: Yes this isn't a problem at all! For a TURN allocation you really have two entry points. The Server and Relay listener. WebRTC for the Curious also has a visualization here 来源: https://stackoverflow.com/questions/64469361/webrtc-connection-to-turn-sequence

How to turn the sprite in pygame while moving with the keys

拟墨画扇 提交于 2020-12-23 12:17:13
问题 So basically ive been hoping it would be possible to effectively turn your sprite while moving it around with W A S D . Any ideas because im certainly stumped, thanks! 回答1: See How do I rotate an image around its center using PyGame? for rotating a surface. If you want to rotate an image around a center point ( cx , cy ) you can just do that: rotated_car = pygame.transform.rotate(car, angle) window.blit(rotated_car, rotated_car.get_rect(center = (cx, cy)) Use pygame.math.Vector2 to store the

How to turn the sprite in pygame while moving with the keys

放肆的年华 提交于 2020-12-23 12:14:51
问题 So basically ive been hoping it would be possible to effectively turn your sprite while moving it around with W A S D . Any ideas because im certainly stumped, thanks! 回答1: See How do I rotate an image around its center using PyGame? for rotating a surface. If you want to rotate an image around a center point ( cx , cy ) you can just do that: rotated_car = pygame.transform.rotate(car, angle) window.blit(rotated_car, rotated_car.get_rect(center = (cx, cy)) Use pygame.math.Vector2 to store the

Will ICE negotiations between peers behind two symmetric NAT's result in requiring two TURN servers?

不想你离开。 提交于 2020-12-06 13:12:17
问题 I read RFC6577 and RFC8445 but I feel like there is a bit of a disconnect between how TURN can be used versus how ICE actually utilizes the relay candidates . The TURN RFC describes the use of one single TURN server to ferry data between a client and a peer. The transport address on the TURN server accepts data flow from a client via TURN messages, whereas the relayed transport address accepts data flow from peer(s) via UDP. This sounds great - one TURN server and bidirectional data flow.

Will ICE negotiations between peers behind two symmetric NAT's result in requiring two TURN servers?

▼魔方 西西 提交于 2020-12-06 13:07:24
问题 I read RFC6577 and RFC8445 but I feel like there is a bit of a disconnect between how TURN can be used versus how ICE actually utilizes the relay candidates . The TURN RFC describes the use of one single TURN server to ferry data between a client and a peer. The transport address on the TURN server accepts data flow from a client via TURN messages, whereas the relayed transport address accepts data flow from peer(s) via UDP. This sounds great - one TURN server and bidirectional data flow.

Will ICE negotiations between peers behind two symmetric NAT's result in requiring two TURN servers?

只愿长相守 提交于 2020-12-06 13:06:23
问题 I read RFC6577 and RFC8445 but I feel like there is a bit of a disconnect between how TURN can be used versus how ICE actually utilizes the relay candidates . The TURN RFC describes the use of one single TURN server to ferry data between a client and a peer. The transport address on the TURN server accepts data flow from a client via TURN messages, whereas the relayed transport address accepts data flow from peer(s) via UDP. This sounds great - one TURN server and bidirectional data flow.