triangle

Link with border and down triangle transparent

匿名 (未验证) 提交于 2019-12-03 02:38:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I can't find what I need. I have this code <hgroup id="subheader"> <h1>lorem ipsum</h1> <h2>ipsum lorem</h2> <a href="#" class="arrow-down">read More</a> </hgroup> I want the link to have a border with a down triangle at the bottom. But it has to be transparent, because it goes in front of an image. Is that possible? 回答1: The shape given in question is a bit complex to achieve with full transparency because of the area cut by the arrow having to be transparent too. Because of this, the techniques that are generally used for creating such

Python triangle quest, arithmetical operation inside print

匿名 (未验证) 提交于 2019-12-03 02:29:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I try solve this problem I know that, I can do that like for i in range(1,input()): print int(str(i)*i) It works, but I can't use strings, so i have idea to do that like for i in range(1,input()): sum+=10**i print i*((1+sum)%10**i) for i=1 1*(1+10)%10, for i=2 2*((1+110)%100), for i=3 3*((1+1110)%1000) etc. But it doesn't work and have more than 2 lines :( Anyone have idea how to solve this problem ? Generally i know how to solve this problem mathematic but i don't know how to do that in python ( no use string and write no more than 2 lines)

UIBezierPath Triangle with rounded edges

匿名 (未验证) 提交于 2019-12-03 02:12:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I have designed this code to generate a Bezier Path that is used as a path for a CAShapeLayer to mask a UIView (the view's height and width are variable) This code generates a triangle with sharp edges, but I would like to make it round cornered! I have spent a good 2 hours trying to work with addArcWithCenter... , lineCapStyle and lineJoinStyle etc but nothing seems to work for me. UIBezierPath *bezierPath = [UIBezierPath bezierPath]; CGPoint center = CGPointMake(rect.size.width / 2, 0); CGPoint bottomLeft = CGPointMake(10, rect.size.height

Calculating normals in a triangle mesh

匿名 (未验证) 提交于 2019-12-03 02:05:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I have drawn a triangle mesh with 10000 vertices(100x100) and it will be a grass ground. I used gldrawelements() for it. I have looked all day and still can't understand how to calculate the normals for this. Does each vertex have its own normals or does each triangle have its own normals? Can someone point me in the right direction on how to edit my code to incorporate normals? struct vertices { GLfloat x; GLfloat y; GLfloat z; }vertices[10000]; GLuint indices[60000]; /* 99..9999 98..9998 ........ 01..9901 00..9900 */ void CreateEnvironment

Rotating a triangle around a point java

匿名 (未验证) 提交于 2019-12-03 01:58:03
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I am having trouble. I need to rotate an equilateral triangle around it's centre by using the drag listener and click listener. The triangle should grow but now change angles and be rotated by a point while being centred at the middle of the triangle. This is my problem, it is currently dragging by the point 3 and rotating around point 1. I have an array of values x and y and it stores 4 values each containing the initial point first at ordinal value 0 and point 1 2 and 3 at the corresponding values. ` public class DrawTriangle extends

Create a triangle with CSS?

匿名 (未验证) 提交于 2019-12-03 01:52:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: How can I create the following shape with CSS? I tried this to be a solution: .triangle:after { position:absolute; content:""; width: 0; height: 0; margin-top:1px; margin-left:2px; border-left: 10px solid transparent; border-right: 10px solid transparent; border-bottom: 10px solid white; } .triangle:before { position:absolute; content:""; width: 0; height: 0; border-left: 12px solid transparent; border-right: 12px solid transparent; border-bottom: 12px solid black; } You can see it working at Triangle . This is working, but with a trick of

Printing a “triangle” of asterisks

匿名 (未验证) 提交于 2019-12-03 01:45:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: The program I am supposed to write is supposed to print the triangle in the following manner: If the number of rows is 2: * *** If the number of rows is 3: * * * ***** However, the following code that I did prints the correct amount of stars for the last line, but I am not so sure how I would print the space and the newline. My code for printing the bottom level stars is the following: void tri_func(num) { int row; int c=1; int j; for ( row = 1 ; row 回答1: Well, if you have n lines, the first line should contain n-1 spaces and a * . The i th

Rigid body (shape) in bullet/ammo.js from a mesh in three.js

匿名 (未验证) 提交于 2019-12-03 01:36:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I am using bullet/ammo.js with three.js. I have a 3d mesh and I want to use the exact shape for collision detection with a soft body. Is there a way I can create a 3d rigid body (in bullet) from a mesh (in three.js)? Here is an example: http://kidzinski.com/miamisura/lazy3d/ (please wait a second for the 3d model to download). I have a cloth falling on a 3d body and I need to simulate collision of this cloth with the body. I am new to these frameworks sorry if I fundamentally misunderstood something. 回答1: It looks like you can do some work

QtOpenGLWidget drawing triangle

匿名 (未验证) 提交于 2019-12-03 01:36:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: How can I change the following code so that it actually draws the triangle? First is the shader, then the implementation of the glwiedget class which is derived from QOpenglWidget . // shaders here static const char * vertexShaderSource = "#version 330 core\n" "in vec3 posAttr;\n" //"attribute lowp vec3 colAttr;\n" //"varying lowp vec4 col;\n" //"uniform highp mat4 matrix;\n" "void main() {\n" //" col = colAttr;\n" " gl_Position = vec4(posAttr, 1) ;\n" "}\n" ; // fragment shader static const char * fragmentShaderSource = "#version 330 core\n

How to draw a triangle programmatically

匿名 (未验证) 提交于 2019-12-03 01:33:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I have a triangle solver, I want a way to use the values I get from the answer to draw a triangle to the screen that matches it. 回答1: If you subclass a UIView you can implement something like this in drawRect to draw a triangle: -(void)drawRect:(CGRect)rect { CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextBeginPath(ctx); CGContextMoveToPoint (ctx, CGRectGetMinX(rect), CGRectGetMinY(rect)); // top left CGContextAddLineToPoint(ctx, CGRectGetMaxX(rect), CGRectGetMidY(rect)); // mid right CGContextAddLineToPoint(ctx, CGRectGetMinX