timing

Timing in an elegant way in c++

人走茶凉 提交于 2019-11-30 14:32:54
I am interested in timing the execution time of a free function or a member function (template or not). Call TheFunc the function in question, its call being TheFunc(/*parameters*/); or ReturnType ret = TheFunc(/*parameters*/); Of course I could wrap these function calls as follows : double duration = 0.0 ; std::clock_t start = std::clock(); TheFunc(/*parameters*/); duration = static_cast<double>(std::clock() - start) / static_cast<double>(CLOCKS_PER_SEC); or double duration = 0.0 ; std::clock_t start = std::clock(); ReturnType ret = TheFunc(/*parameters*/); duration = static_cast<double>(std:

Fade elements in incrementally on window load

送分小仙女□ 提交于 2019-11-30 10:32:35
I'm looking to fade in divs with a certain class in code order, with each fade coming maybe 250ms after the last, giving the impression of a gradual page load. I'm this far for fading in everything at once... $(window).load(function(){ $('div.fade_this_please').fadeIn(4000); }); but I'm not sure where I'm going to cycle through each DIV and fade it in when the other is complete. Can someone point me in the right direction!? Any advice appreciated! This fades all divs into view, each with a progessing 250ms delay. I'd recommend reducing the fade time to 2 seconds for each at max, 4 seconds

How can I find the execution time of a section of my program in C?

放肆的年华 提交于 2019-11-30 08:37:59
I'm trying to find a way to get the execution time of a section of code in C. I've already tried both time() and clock() from time.h, but it seems that time() returns seconds and clock() seems to give me milliseconds (or centiseconds?) I would like something more precise though. Is there a way I can grab the time with at least microsecond precision? This only needs to be able to compile on Linux. You referred to clock() and time() - were you looking for gettimeofday() ? That will fill in a struct timeval , which contains seconds and microseconds. Of course the actual resolution is up to the

What is the difference between CLOCK_MONOTONIC & CLOCK_MONOTONIC_RAW?

我只是一个虾纸丫 提交于 2019-11-30 06:22:09
问题 According to the Linux man page under Ubuntu CLOCK_MONOTONIC Clock that cannot be set and represents monotonic time since some unspecified starting point. CLOCK_MONOTONIC_RAW (since Linux 2.6.28; Linux-specific) Similar to CLOCK_MONOTONIC, but provides access to a raw hard‐ ware-based time that is not subject to NTP adjustments. According to the webster online dictionary Monotonic means: 2: having the property either of never increasing or of never decreasing as the values of the independent

Timing in JS - multiple setIntervals running at once and starting at the same time?

核能气质少年 提交于 2019-11-30 06:07:54
Let's say I have a function: myFunc = function(number) { console.log("Booyah! "+number); } And I want it to run on a set interval. Sounds like I should use setInterval , huh! But what if I want to run multiple intervals of the same function, all starting at the exact same time? setInterval(function(){ myFunc(1); }, 500); setInterval(function(){ myFunc(2); }, 1000); setInterval(function(){ myFunc(3); }, 2000); So that the first runs exactly twice in the time it takes the second to run once, and the same between the second and third. How do you make sure that they all start at the same time so

How can we easily time function calls in elixir?

半腔热情 提交于 2019-11-30 01:29:48
How can we easily time function calls in Elixir? Is there any hidden switch in IEx to enable this? You can write a module 1 that can measure a given function. The following function returns the runtime of a given function in seconds: defmodule Benchmark do def measure(function) do function |> :timer.tc |> elem(0) |> Kernel./(1_000_000) end end Use it like this: iex> Benchmark.measure(fn -> 123456*654321 end) 9.0e-6 If you want to use that for Benchmarking, then there is another answer. A better approach than measuring single run execution time is to measure operations per timeframe. This takes

Timing in an elegant way in c++

心已入冬 提交于 2019-11-29 20:26:03
问题 I am interested in timing the execution time of a free function or a member function (template or not). Call TheFunc the function in question, its call being TheFunc(/*parameters*/); or ReturnType ret = TheFunc(/*parameters*/); Of course I could wrap these function calls as follows : double duration = 0.0 ; std::clock_t start = std::clock(); TheFunc(/*parameters*/); duration = static_cast<double>(std::clock() - start) / static_cast<double>(CLOCKS_PER_SEC); or double duration = 0.0 ; std:

What is the best way to measure Client Side page load times?

孤街浪徒 提交于 2019-11-29 19:55:11
I'm looking to monitor the end user experience of our website and link that with timing information already logged on the server side. My assumption is that this will require javascript to to capture time stamps at the start of request (window.onbeforeunload) and at the end of loading (window.onload). Basically this - " Measuring Web application response time: Meet the client " Is there a better approach? What kind of performance penalty should I be expecting (order of magnitude)? How good are the results? EDIT (2013): try Boomerang instead, like @yasei-no-umi suggests. It's actively

Timing algorithm: clock() vs time() in C++

戏子无情 提交于 2019-11-29 19:25:23
For timing an algorithm (approximately in ms), which of these two approaches is better: clock_t start = clock(); algorithm(); clock_t end = clock(); double time = (double) (end-start) / CLOCKS_PER_SEC * 1000.0; Or, time_t start = time(0); algorithm(); time_t end = time(0); double time = difftime(end, start) * 1000.0; Also, from some discussion in the C++ channel at Freenode, I know clock has a very bad resolution, so the timing will be zero for a (relatively) fast algorithm. But, which has better resolution time() or clock()? Or is it the same? It depends what you want: time measures the real

How to enable build timing in Xcode?

允我心安 提交于 2019-11-29 19:04:35
I'd like to know how long my project's builds take, for example by displaying it in the build pane. Is this option available somewhere in Xcode? Thanks. Guillaume Type this in the terminal: defaults write com.apple.dt.Xcode ShowBuildOperationDuration YES Duration appears in the activity viewer after a build, alongside the "Succeeded" message. If you are running the app, the status will be replaced by the running status before you can see the duration. This replaces the entry that was used in older versions of Xcode: defaults write com.apple.Xcode ShowBuildOperationDuration YES Xcode may need