timing

adding timer to game

天涯浪子 提交于 2019-12-02 05:38:09
I am making a game program in turbo c++ for my project and I need help on how to add a game timer, I've seen videos on how to create timer using while loop but I don't know how to implement it to my game. My plan for my game is to have it show 6 initialized letters(ex. "N A E B T S") and within 30 secs input as many words as possible which has corresponding points(6=10pts, 5=8pts, 4=6pts, 3=4pts). The correct words are written in a txt file with their corresponding points. Also the whole thing is in loop with clrscr(); Here is some parts of the game code: void start() { char arr[10][50] = {" B

C# app to C++ dll back to the C# app via callbacks

≯℡__Kan透↙ 提交于 2019-12-02 03:31:15
问题 I'm writing a C# application that calls a C++ dll. This dll is a device driver for an imaging system; when the image is being acquired, a preview of the image is available from the library on a line-by-line basis. The C++ dll takes a callback to fill in the preview, and that callback consists basically of the size of the final image, the currently scanned line, and the line of data itself. Problem is, there's a pretty serious delay from the time when scanning stops and the C# callback stops

Measuring the time of PHP scripts - Using $_SERVER['REQUEST_TIME']

ぃ、小莉子 提交于 2019-12-02 02:27:49
问题 Are this methods a reliable way to measure a script: $time = ($_SERVER['REQUEST_TIME_FLOAT'] - $_SERVER['REQUEST_TIME']); or $time = (microtime(true) - $_SERVER['REQUEST_TIME_FLOAT']); Which one should be used? And what's the difference of each one? They return very different measurements. 回答1: $time = ($_SERVER['REQUEST_TIME_FLOAT'] - $_SERVER['REQUEST_TIME']); This will never give you execution time of you PHP script. Because both the values are used for storing start of request . The

Using bash variables in Makefile

时间秒杀一切 提交于 2019-12-02 01:30:42
问题 I want to use the bash timing variables in my makefile for example in my terminal I can do this and it works MY_TIME=$SECONDS echo $MY_TIME but when I write this on my makefile it does not work how can I use these two lines in my make file? this is what I'm doing .PHONY: myProg myProg: MY_TIME=$SECONDS echo $MY_TIME After Etan Reisner' answer This is what I have now .PHONY: myProg myProg: MY_TIME= date; echo $MY_TIME but the result of my echo is an empty line, it does not look like it is

JavaScript event sequence

夙愿已清 提交于 2019-12-01 16:52:42
Some events in JavaScript fire before others. For example, with an input element, the keydown and keypress events fire first. Then, if the return value from those was not false, the input.value is updated. Then, the keyup event fires. Is there a web site where I can find a comprehensive list of all events and the order in which they are executed, as well as other things that take place in between, such as updating the value in the input box in my example? Such a list would be extremely helpful. For key events, the following is an excellent resource: http://unixpapa.com/js/key.html . There's

Java equivalent of setInterval in javascript

白昼怎懂夜的黑 提交于 2019-12-01 15:09:11
Basically I want a function to be called every say, 10 milliseconds. How can I achieve that in Java? You might want to take a look at Timer . Check out java.util.Timer http://java.sun.com/javase/6/docs/api/java/util/Timer.html You could also use a ScheduleExecutorService. I would say you would create a thread and in the thread loop add a System.sleep(10) to make the thread "sleep" for 10 ms before continuing. 来源: https://stackoverflow.com/questions/652389/java-equivalent-of-setinterval-in-javascript

JavaScript event sequence

瘦欲@ 提交于 2019-12-01 14:56:08
问题 Some events in JavaScript fire before others. For example, with an input element, the keydown and keypress events fire first. Then, if the return value from those was not false, the input.value is updated. Then, the keyup event fires. Is there a web site where I can find a comprehensive list of all events and the order in which they are executed, as well as other things that take place in between, such as updating the value in the input box in my example? Such a list would be extremely

Java equivalent of setInterval in javascript

混江龙づ霸主 提交于 2019-12-01 14:46:32
问题 Basically I want a function to be called every say, 10 milliseconds. How can I achieve that in Java? 回答1: You might want to take a look at Timer. 回答2: Check out java.util.Timer http://java.sun.com/javase/6/docs/api/java/util/Timer.html 回答3: You could also use a ScheduleExecutorService. 回答4: I would say you would create a thread and in the thread loop add a System.sleep(10) to make the thread "sleep" for 10 ms before continuing. 来源: https://stackoverflow.com/questions/652389/java-equivalent-of

VHDL - FSM not starting (JUST in timing simulation)

一笑奈何 提交于 2019-12-01 13:41:13
I'm working for my master thesis and I'm pretty new to VHDL, but still I have to implement some complex things. This is one of the easiest structures I had to write, and still I'm encountering some problems. It's a FSM implementing a 24bit shift register with an active-low sync signal (to program a DAC). It's just the end of a complex elaboration chain I created for my project. I followed the example model of a FSM as much as I could. The behavioral simulation works fine, actually the whole elaboration chain I created works perfectly fine as far as the behavioral simulation concerns. However,

VHDL - FSM not starting (JUST in timing simulation)

五迷三道 提交于 2019-12-01 11:07:48
问题 I'm working for my master thesis and I'm pretty new to VHDL, but still I have to implement some complex things. This is one of the easiest structures I had to write, and still I'm encountering some problems. It's a FSM implementing a 24bit shift register with an active-low sync signal (to program a DAC). It's just the end of a complex elaboration chain I created for my project. I followed the example model of a FSM as much as I could. The behavioral simulation works fine, actually the whole