timer

How to create an advanced countdown timer

痞子三分冷 提交于 2019-12-25 17:34:06
问题 Well, this question is related to this one, so you guys can understand it better How to convert the "time" from DateTime into int? My Answer to it: txtAtiv.Text = dataGridView1.Rows[0].Cells[1].Value + ""; string value = dataGridView1.Rows[0].Cells[2].Value + ""; lblLeft.Text = value.Split(' ')[1]; textStatus.Text = ""; DateTime timeConvert; DateTime.TryParse(value, out timeConvert); double time; time = timeConvert.TimeOfDay.TotalMilliseconds; var timeSpan = TimeSpan.FromMilliseconds(time);

How to hold the process for 2-3 second in .net?

拥有回忆 提交于 2019-12-25 17:03:38
问题 I have Boolean variable. I have timer which is based on this Boolean value. Both are in different form. Boolean is True when form is initialize. It set false on a specific condition. I want to put 2-3 second hold before it set to false. //Form 1 Private void updateGrid() { if(Form2.isBooleanTrue) { //Code to execurte } } //Form 2 public static isBooleanTrue = false; Private void checkCondition() { // I want to hold here. Note it should not hold the Form1 process isBooleanTrue = true; } Can

Sequential Swing timer execution

杀马特。学长 韩版系。学妹 提交于 2019-12-25 16:58:09
问题 I'm using a Swing Timer to execute animations in my program. In many instances, there are several different calls made to the animate() method at once, with a separate Timer created for each. I know that, because of the way Swing timers are designed, these all get executed together - all my animations occur at the same time. However, there are some instances where I need to wait for one animation to complete to execute another. Is there a way to make Swing timers execute sequentially - one

How do I add a timer in libgdx java?

佐手、 提交于 2019-12-25 16:53:37
问题 I am trying to add a timer for power ups in my game. What I am trying to do is change a parameter (like jump height for example) after the player has collided with the power up box but it should only apply for 4 seconds. I have already written the collision coding and have added a random element to choose which power up is activated. I have also added a power up that will not use the timer (adding 1 to the score). Searching google I found code using various methods like Gdx.graphics

Timer firing Tick event with 15 milliseconds delay

此生再无相见时 提交于 2019-12-25 14:13:09
问题 I'm having a weird problem with timers. As long as I know, the interval property of a timer indicates the delay between loops in which the timer_Tick event will be fired. I had this problem with the exact signature (15 and 16 milliseconds delay) before while programming in Visual Basic. Any timers that I create, fire their tick event with 15 or 16 milliseconds delay. For instance, if I set the interval of my timer to 1 (which means its tick event should get fired 1000 times in 1 second), the

Creating a count down timer in python/opencv

谁都会走 提交于 2019-12-25 13:17:35
问题 My Program Using open CV with python I am creating a virtual keyboard which uses a tracked object (which at the moment is a blue pen) and when said tracked object goes within the boundary of a rectangle a letter is printed (at this time I only have one rectangle which prints out "A" when the object intersects). This is all working fine however as you can imagine when the object goes within the boundary of the rectangle the letter is printed out multiple times very quickly. My Problem I need a

Javascript count up timer modification

孤街浪徒 提交于 2019-12-25 12:40:41
问题 I finally found a nice javascript count up timer with no frills. I would like to start multiple instances of the timer with different initial times to count up from. So far the only progress I've made is breaking the script. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>JavaScript CountUp Timer - Praveen Lobo</title> <script type="text/javascript">

A simple timeout function

大兔子大兔子 提交于 2019-12-25 11:57:29
问题 I came across a timeout function in a product line code which get me really confused: int TestTimeOut(unsigned long Timed_Val1, unsigned long Timed_Val2) { Timed_Val2 = Timed_Val1 + (Timed_Val2 * 200); if (((Timed_Val1 > Timed_Val2) && (sys_msec < Timed_Val1) && (sys_msec > Timed_Val2)) || ((Timed_Val1 < Timed_Val2) && ((sys_msec < Timed_Val1) || (sys_msec > Timed_Val2)))) return TRUE; return FALSE; } And here is how it's used: unsigned long Timeout = sys_msec; #define MAX_TIMEOUT 15L while (

A simple timeout function

生来就可爱ヽ(ⅴ<●) 提交于 2019-12-25 11:57:23
问题 I came across a timeout function in a product line code which get me really confused: int TestTimeOut(unsigned long Timed_Val1, unsigned long Timed_Val2) { Timed_Val2 = Timed_Val1 + (Timed_Val2 * 200); if (((Timed_Val1 > Timed_Val2) && (sys_msec < Timed_Val1) && (sys_msec > Timed_Val2)) || ((Timed_Val1 < Timed_Val2) && ((sys_msec < Timed_Val1) || (sys_msec > Timed_Val2)))) return TRUE; return FALSE; } And here is how it's used: unsigned long Timeout = sys_msec; #define MAX_TIMEOUT 15L while (

Firing events on regular time intervals (coming from database) using ASP.Net C#

狂风中的少年 提交于 2019-12-25 11:35:12
问题 Please check the image below. Below I have a simple lottery system where I have these columns, Vistors : Total no visitors till date Next DrawTime : Will come from database (no problem with this) TodayDate : Current IST Date(noproblem with this) CurrentTime: Current IST time with seconds ticking like clock. Result TimeToDraw : Here we have main problem. Here we need is again ticker with minutes and seconds. For example if its get 15mins from db then the field will display 15:00 and on each