How to calculate fov for the Perspective camera in three js?
问题 I want to set CubeGeometry touch to the canvas and I used this fov Formula but it didn't work out. This CubeGeometry is going out of canvas. var height = 500; var distance = 1000; var fov = 2 * Math.atan((height) / (2 * distance)) * (180 / Math.PI); itsLeftCamera = new THREE.PerspectiveCamera(fov , 400 / 500, 1.0, 1000); If I am calculating wrong so, please guide me how to overcome this problem? and I want to set this in generalize way so at any position of Perspective camera, this geometry