threadpool

Dubbo服务限制大数据传输抛Data length too large: 13055248, max payload: 8388608解决方案

故事扮演 提交于 2019-11-28 07:44:45
当dubbo服务提供者向消费层传输大数据容量数据时,会受到Dubbo的限制,报类似如下异常: 2019-08-23 11:04:31.711 [ DubboServerHandler-XX.XX.XX.XXX:20880-thread-87] - [ ERROR ] [com.alibaba.dubbo.remoting.transport.AbstractCodec : 86] - Data length too large: 13055248, max payload: 8388608, channel: NettyChannel [channel=[id: 0x7ed65435, /XX.XX.XX.XXX:54065 => /XX.XX.XX.XXX:20880]] java.io.IOException: Data length too large: 13055248, max payload: 8388608, channel: NettyChannel [channel=[id: 0x7ed65435, /XX.XX.XX.XXX:54065 => /XX.XX.XX.XXX:20880]] 原因就是Dubbo服务限制大数据传输,最大限制为8M,此时可以修改dubbo提供者的配置层,修改payload属性值。 1)在dubbo-provider

Does changing the culture of a threadpool thread affect it when it gets returned back to the pool?

人走茶凉 提交于 2019-11-28 07:33:33
问题 If I set the CurrentCulture of a thread pool thread, what happens when the thread finishes execution and gets returned back to the thread pool? Does it get its CurrentCulture reset back to the default (whatever that may mean), or will it retain the culture I have set on it? I'm hoping that the framework resets the thread to a default state to guard against this, but cannot find any documentation to this effect. The closest I have found is from the MSDN docs for ThreadPool: When the thread

Removing all queued tasks of an ThreadPoolExecutor

三世轮回 提交于 2019-11-28 07:19:51
i have this rather simple question about the ThreadPoolExecutor . I have the following situation: I have to consume objects from a queue, create the appropiate worker tasks for them and submit them to the ThreadPoolExecutor. This is quite simple. But within a shutdown scenario many workers may be queued to execution. Since one of those tasks might be running for an hour, and i want a relativly fast graceful shutdown of the application i want to discard all queued tasks from the ThreadPoolExecutor while the already processing tasks should be completed normally. The ThreadPoolExecutor

ThreadPool SetMaxThreads and SetMinThreads Magic Number

时光总嘲笑我的痴心妄想 提交于 2019-11-28 06:47:18
Is there a magic number or formula for setting the values of SetMaxThreads and SetMinThreads for ThreadPool? I have thousands of long-running methods that need execution but just can't find the perfect match for setting these values. Any advise would be greatly appreciated. The default minimum number of threads is the number of cores your machine has. That's a good number, it doesn't generally make sense to run more threads than you have cores. The default maximum number of threads is 250 times the number of cores you have on .NET 2.0 SP1 and up. There is an enormous amount of breathing room

understanding parallel Async Task in android

若如初见. 提交于 2019-11-28 06:43:43
问题 In my application I am using Async tasks in many places, recently I am facing problem where doInBackground of the below Async task is not getting called, this is happening when I execute the below Async task for the 3rd time (other Async tasks are also running). protected class StatusTask extends AsyncTask<Void, Void, Void> { private final BluetoothDevice device; public StatusTask(BluetoothDevice device) { this.device = device; } @Override protected Void doInBackground(Void... voids) { while

Why we need a connection pooling for JDBC? [closed]

巧了我就是萌 提交于 2019-11-28 06:29:28
What are the benefits of using a JDBC connection pooling tool like DBCP or c3p0 ? in case of a small CRUD application with one user, can we just create one connection session as a singleton ? PS : I'm building a small javafx application back-ended with tiny h2 database (5 tables). 0x6C38 From Jon Skeet's answer to What is the benefit of Connection and Statement Pooling? : Creating a network connection to a database server is (relatively) expensive. Likewise asking the server to prepare a SQL statement is (relatively) expensive. Using a connection/statement pool, you can reuse existing

How can I kill a pthread that is in an infinite loop, from outside that loop?

痴心易碎 提交于 2019-11-28 05:22:39
I create a thread and I put it into an infinite loop. I get memory leaks when checking the code with valgrind . Here is my code: #include <pthread.h> #include <time.h> void thread_do(void){ while(1){} } int main(){ pthread_t th; pthread_create(&th, NULL, (void *)thread_do, NULL); sleep(2); /* I want to kill thread here */ sleep(2); return 0; } So a thread is created in main and just runs thread_do() all the time. Is there a way to kill it from inside main after 2 seconds? I have tried both pthread_detach(th) and pthread_cancel(th) but I still get leaks. As @sarnold pointed out, by default your

Task continuation parallel execution with async/await

巧了我就是萌 提交于 2019-11-28 04:03:28
问题 In the context of a console application making use of async/await constructs, I would like to know if it's possible for "continuations" to run in parallel on multiple threads on different CPUs. I think this is the case, as continuations are posted on the default task scheduler (no SynchronizationContext in console app), which is the thread pool. I know that async/await construct do not construct any additional thread. Still there should be at least one thread constructed per CPU by the thread

Alternative to Thread.Sleep in C#?

你说的曾经没有我的故事 提交于 2019-11-28 03:47:11
问题 I have a code which when run, it executes series of lines in sequence. I would like to add a pause in between. Currently, I have it like this //do work Thread.Sleep(10800000); //do work This however freezes the software, and I think it's because sleep time is way too long. I searched online and I found another work around called Timer. Can someone show me a sample code for Timer which works just like Thread.sleep? Thank you in advance. Edit : I need the software to wait for 3 hours before

Does async(launch::async) in C++11 make thread pools obsolete for avoiding expensive thread creation?

旧街凉风 提交于 2019-11-28 02:48:44
It is loosely related to this question: Are std::thread pooled in C++11? . Though the question differs, the intention is the same: Question 1: Does it still make sense to use your own (or 3rd-party library) thread pools to avoid expensive thread creation? The conclusion in the other question was that you cannot rely on std::thread to be pooled (it might or it might be not). However, std::async(launch::async) seems to have a much higher chance to be pooled. It don't think that it is forced by the standard, but IMHO I would expect that all good C++11 implementations would use thread pooling if