streaming

Read stream from Facebook Live Videos

可紊 提交于 2019-12-23 02:38:29
问题 I would like create a server to create subtitles for live videos on Facebook. I use Google Speech to convert sound to text. However, in order to do that, I need to read the facebook live streams. Using Facebook Live API, with me/live_videos , I get the following response: { "status": "LIVE", "stream_url": "rtmp://rtmp-api.facebook.com:80/rtmp/{id}", "secure_stream_url": "rtmps://rtmp-api.facebook.com:443/rtmp/{id}, "embed_html": "<iframe src=\"https://www.facebook.com/video/embed?video_id=

Starting Rest Streaming from an embedded system

馋奶兔 提交于 2019-12-23 02:31:05
问题 I'm using a fairly limited embedded system so I can't use any of the libraries and I'm on my own building HTTP requests. I'm able to handle the stats pretty well with polling but I'm trying to turn on Rest Streaming The Nest site directs you to the Firebase site which directs you to the W3C site and all I get through all of that is to 'include the header: Accept: text/event-stream in your request'. If I send the request (after the redirect): GET /?auth=[auth code] HTTP/1.1 Host: firebase

Live video streaming using progressive download (and not RTMP) in Flash

和自甴很熟 提交于 2019-12-23 01:55:14
问题 Is it possible to use progressive download for near real-time playback of a live video stream recorded with a webcam? What I need is that a video stream is recorded on one end, uploaded in real-time to a server and downloaded with a short delay, but in real-time, using progressive download (i.e., HTTP streaming) on another end for playback. Is it possible or does it require the use of RTMP? If it's possible, then does it require that Flash Media Server runs on a server? Thanks! 回答1: What you

AXI4 Streaming interface: how to manage Floating Point array in HLS for generating HW accelerators and connect them, safely, in an RTL project?

拥有回忆 提交于 2019-12-22 18:27:33
问题 In the end what I want to do is to use a streaming interface with single precision floating point arrays in Vivado Design Suite to build hardware accelerators. HLS User Guide UG902 shows that is possible to create HW accelerators (starting from C, C++, SystemC, OpenCL code) using different interfaces. If you want to use an AXI4 streaming interface, HLS synthesizes the signals TREADY and TVALID but it doesn't synthesize the signal TLAST necessary to connect the RTL interface generated to Zynq

How to get the path of a current playing track on Android [closed]

故事扮演 提交于 2019-12-22 17:22:23
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 12 months ago . I want to write an app to stream the current playing music to another device. The connection between the two devices does work and I also can stream some strings over wifi but I got problems with getting the current track. I used the code of this blog to get some info of the

25s Latency in Google Speech to Text

我只是一个虾纸丫 提交于 2019-12-22 13:53:10
问题 This is a problem I ran into using the Google Speech to Text Engine. I am currently streaming 16 bit / 16 kHz audio real time in 32kB chunks. But there is an average 25 second latency between sending audio and receiving transcripts, defeating the purpose of real time transcription. Why is there such high latency? 回答1: The Google Speech to Text documentation recommends using a 100 ms frame size to minimize latency. 32kB * (8 bits / 1 byte) * ( 1 sample / 16 bits ) * (1 sec / 16000 samples ) =

How do you stream a zip file from the click of an image button in asp.net?

限于喜欢 提交于 2019-12-22 11:18:02
问题 My problem: When a user clicks an image button on an aspx page the codebehind creates a zip file and then I attempt to stream that zip file to the user. To stream the file I'm using the following code: FileInfo toDownload = new FileInfo(fullFileName); if (toDownload.Exists) { Response.Clear(); Response.ContentType = "application/zip"; Response.AppendHeader("Content-Disposition", "attachment;filename=" + toDownload.Name); Response.AppendHeader("Content-Length", toDownload.Length.ToString());

upload file by streamming :shows error log “The operation couldn’t be completed. (kCFErrorDomainCFNetwork error 303.)”

南笙酒味 提交于 2019-12-22 10:39:55
问题 I'm trying to upload big file by streaming, recently I got this error log: Error Domain=kCFErrorDomainCFNetwork Code=303 "The operation couldn’t be completed. (kCFErrorDomainCFNetwork error 303.)" UserInfo=0x103c0610 {NSErrorFailingURLKey=/adv,/cgi-bin/file_upload-cgic, NSErrorFailingURLStringKey/adv,/cgi-bin/file_upload-cgic}<br> this is where I set bodystream: -(void)finishedRequestBody{ // set bodyinput stream [self appendBodyString:[NSString stringWithFormat:@"\r\n--%@--\r\n",[self

How to directly stream large content to PDF with minimal memory footprint?

我的未来我决定 提交于 2019-12-22 09:30:52
问题 I am trying to stream large content (say 200 MB) of formatted data to PDF with minimal memory footprint (say 20 MB per Client/Thread). The PDF structure is written in Adobe postscript and it is complex to directly write in PDF postscript format. I have been using the following APIs to stream content to PDF. Jasper Reports iText The problem I am facing with Jasper reports is that it needs all the input data to be taken into in-memory and only supports OutputStream. There is a function

AVPlayer item buffer empty

北城以北 提交于 2019-12-22 08:24:29
问题 I use AVPlayer that plays stream content. I want to know the time when buffer is empty and the time when it is ready to play. But the observers "playbackBufferEmpty" and "playbackLikelyToKeepUp" do not work every time as it needed. They sometimes work but often do not work. I use only iPad simulator iOS 6.1 under OSX 10.7.5. Here is how i set and listen observers: - (void)playAudioStream:(NSURL *)audioStreamURL { if(_audioPlayer && _audioPlayer.currentItem) { [_audioPlayer removeObserver:self