strategy-pattern

A Strategy against Policy and a Policy against Strategy

被刻印的时光 ゝ 提交于 2019-11-30 07:00:32
When I first discovered the Strategy pattern, I was amazed of the seemingly endless possibilities it offered to me and my programs. I could better encapsulate my models' behaviour and even exchange this behaviour on the fly. But the strategy could also be used to to provide traits and payload to the containing object - data that was declared in a superclass. Life was fine. class MyMonsterAI { float const see_radius_; virtual void attack () = 0; /* .. */ }; class ElveAI { ElveAI() : see_radius_(150.0f) {} /* ... */ }; class CycloneAI { CycloneAI() : see_radius_(50.0f) {} /* ... */ }; class

Difference between Strategy pattern and Delegation pattern

馋奶兔 提交于 2019-11-30 03:15:44
What is the difference between Strategy pattern and Delegation pattern (not delegates)? the strategy pattern is a very specific design solution to a common software problem. the strategy pattern implies that there will be an interface called Strategy (or with Strategy as part of the name). this interface should have a method called execute(). one or more concrete classes called something like ConcreteStrategyA, ConcreteStrategyB, etc. that implement the Strategy interface. there should also be a context class that contains the Strategy delegation is more a principal than a pattern. delegation

Best way to do this generic abstract class in c#?

天大地大妈咪最大 提交于 2019-11-30 03:05:29
问题 I know I'm not doing this right, but I also know there is a way to do this. I'm trying to be as generic and abstract as possible, otherwise my code is going to get real messy. So I'm using strategy pattern here as hell which is the GetAggregateClient() method. I want to have an abstract class called AbstractAggregate, so that it uses generics. The type that will be used are a series of data classes which are BlogItem, ResourceItem, and AskItem. These data classes all inherit from ListItem. So

Where is the benefit in using the Strategy Pattern?

∥☆過路亽.° 提交于 2019-11-30 02:07:50
I've looked at this explanation on Wikipedia , specifically the C++ sample, and fail to recognize the difference between just defining 3 classes, creating instances and calling them, and that example. What I saw was just placing two other classes into the process and cannot see where there would be a benefit. Now I'm sure I'm missing something obvious (wood for the trees) - could someone please explain it using a definitive real-world example? What I can make from the answers so far, it seems to me to be just a more complex way of doing this: have an abstract class: MoveAlong with a virtual

How to efficiently implement a strategy pattern with spring?

帅比萌擦擦* 提交于 2019-11-29 22:52:47
问题 I have a web application developped in Java 1.5 with Spring framework. Application contains "dashboards" which are simple pages where a bunch of information are regrouped and where user can modify some status. Managers want me to add a logging system in database for three of theses dashboards. Each dashboard has different information but the log should be traced by date and user's login. What I'd like to do is to implement the Strategy pattern kind of like this : interface DashboardLog { void

What is the difference between the template method and the strategy patterns?

一世执手 提交于 2019-11-29 18:35:49
Can someone please explain to me what is the difference between the template method pattern and the strategy pattern is? As far as I can tell they are 99% the same - the only difference being that the template method pattern has an abstract class as the base class whereas the strategy class uses an interface that is implemented by each concrete strategy class. However, as far as the client is concerned they are consumed in exactly the same way - is this correct? thehouse The main difference between the two is when the concrete algorithm is chosen. With the Template method pattern this happens

Using a Strategy and Factory Pattern with Dependency Injection

≡放荡痞女 提交于 2019-11-29 13:14:16
问题 I am working on a side project to better understand Inversion of Control and Dependency Injection and different design patterns. I am wondering if there are best practices to using DI with the factory and strategy patterns ? My challenge comes about when a strategy (built from a factory) requires different parameters for each possible constructor and implementation . As a result I find myself declaring all possible interfaces in the service entry point, and passing them down through the

How to use the Strategy Pattern with C#?

浪子不回头ぞ 提交于 2019-11-29 12:18:07
问题 Here's what I have so far: namespace Strategy { interface IWeaponBehavior { void UseWeapon(); } } namespace Strategy { class Knife : IWeaponBehavior { public void UseWeapon() { Console.WriteLine("You used the knife to slash the enemy! SLASH SLASH!"); } } } namespace Strategy { class Pan : IWeaponBehavior { public void UseWeapon() { Console.WriteLine("You use the pan! 100% Adamantium power! BONG!"); } } } Now if I have a Character.cs superclass. how can that superclass implement a

Hangfire server unable to pick job in case of strategy design pattern

做~自己de王妃 提交于 2019-11-29 11:47:20
I am having following application : 1) Mvc app : Hangfire client from where i will just enqueue jobs and host dashboard.This app will contains reference of my class library. 2) Console App : Hangfire server will live in this console application. 3) Class library : Shared library between hangfire server(Console app) and hangfire client(asp.net mvc) where my long running code will reside.Hangfire server will execute code of this library. I am having structure like below in Class library following strategy design pattern. Code taken from following : Reference: Interfaces: public interface

A Strategy against Policy and a Policy against Strategy

匆匆过客 提交于 2019-11-29 07:20:42
问题 When I first discovered the Strategy pattern, I was amazed of the seemingly endless possibilities it offered to me and my programs. I could better encapsulate my models' behaviour and even exchange this behaviour on the fly. But the strategy could also be used to to provide traits and payload to the containing object - data that was declared in a superclass. Life was fine. class MyMonsterAI { float const see_radius_; virtual void attack () = 0; /* .. */ }; class ElveAI { ElveAI() : see_radius