storyboard

Storyboard iOS MBProgressHUD

﹥>﹥吖頭↗ 提交于 2020-01-03 04:26:05
问题 I am trying to setup MBProgressHUD on a project that uses storyboards, I am getting the errors below when ever I try to compile it. I then get no popup when I click on my button to call this. Any ideas on what i can do to fix this? Code: HUD = self.navigationController.view; [self.navigationController.view addSubview:HUD]; HUD.delegate = self; HUD.labelText = @"Loading"; [HUD showWhileExecuting:@selector(myTask) onTarget:self withObject:nil animated:YES]; Errors: DetailViewController.m:162:24

A specific StoryBoard for iOs 7 [duplicate]

旧巷老猫 提交于 2020-01-03 02:27:10
问题 This question already has an answer here : How to load multiple storyboard files depending on iOS version? (5 and 6) (1 answer) Closed 6 years ago . I'd like to optimize my app on iOs7 but this is really hard. Xcode looks pretty buggy... Do you know if it is possible to have 2 storyboards, one for iOs7 and the other for older versions ? Thanks a lot ! 回答1: Here's what you need to do. Put this type of logic in your applicationDidFinishLaunchingWithOptions: method of your app delegate: #define

Typhoon loading storyboard programmatically appears to perform asynchronous instantiation without blocking

白昼怎懂夜的黑 提交于 2020-01-02 20:09:39
问题 I am developing an iOS application and am trying to integrate Typhoon into the testing. I am currently trying to mock out a dependency in a view controller that comes from the storyboard, so with in my assembly: public dynamic var systemComponents: SystemComponents! public dynamic func storyboard() -> AnyObject { return TyphoonDefinition.withClass(TyphoonStoryboard.self) { (definition) in definition.useInitializer("storyboardWithName:factory:bundle:") { (initializer) in initializer

How to optimize screen size designed for 4 inch compatible with 3.5 inch

此生再无相见时 提交于 2020-01-02 16:56:07
问题 I have made a 4inch app using story board . However I found out that I have to support 3.5 inch screens as well. So I went to the storyboard and clicked on the button that switches the display size from 4inch to 3.5 since in 3.5 inch my app is cutoff at the bottom. However I finishes designing on 3.5 inch and went back to 4inch. The problem is that even in 4 inch the design is for 3.5 inch. How can I have a layout for 3.5inch and 4 inch? I am not using auto layout. 回答1: You have two main

How to optimize screen size designed for 4 inch compatible with 3.5 inch

旧城冷巷雨未停 提交于 2020-01-02 16:56:04
问题 I have made a 4inch app using story board . However I found out that I have to support 3.5 inch screens as well. So I went to the storyboard and clicked on the button that switches the display size from 4inch to 3.5 since in 3.5 inch my app is cutoff at the bottom. However I finishes designing on 3.5 inch and went back to 4inch. The problem is that even in 4 inch the design is for 3.5 inch. How can I have a layout for 3.5inch and 4 inch? I am not using auto layout. 回答1: You have two main

Xcode 4.3: duplicated connections of an IBOutlet

随声附和 提交于 2020-01-02 08:43:48
问题 I am learning Stanford CS193p course with Xcode 4.3.3. I think the screenshot below is pretty much self-explaining. But i will describe the problem with words anyway. I control-drag a UILabel from storyboard to corresponding implementation file to make the IBOutlet @property. Then I see two connections displayed when clicking the filled circle in the left side of the editor where shows line numbers. I don't know how to delete it. Moreover, I see only ONE connection in storyboard's connections

WPF Animation Duration

折月煮酒 提交于 2020-01-02 06:51:26
问题 I have a storyboard like the following Duration="0:0:1" Completed="DeviceExplorer_Completed"> The animation for some reason does not appear to be working linearly. If I change the duration to something like Duration="0:0:0.8" and assign the stroyboard to a MouseEnter event of a button, the animation moves but does not complete for some reason, I move my mouse over the button a few times before it enetually completes... Any ideas why? 回答1: I had an issue with something like this when I was

Refactored storyboard fails to compile XCode7

邮差的信 提交于 2020-01-02 05:59:12
问题 I've decided to split the my (quite complex) storyboard into smaller chunks using the new "Storyboard refactor" feature in XCode7. I've started with one tab and refactored all the controllers within that tabbed navigation controller into separate file. But the storyboard fails to compile with "Storyboard References cannot be the destinations of relationship segues prior to iOS 9.0" . Now I've read that storyboard references should be deployable to iOS8 (which is our deployment target)

Instantiate View Controller Swift 3 Tab Bar Controller

荒凉一梦 提交于 2020-01-02 05:00:08
问题 How can I segue to a tab bar controller? Theres 2 view controllers on tabs with navigation controllers and a navigation controller on the tab bar controller. let storyboard = UIStoryboard(name: "PendingOverview", bundle: nil) let vc = storyboard.instantiateViewController(withIdentifier: "PendingOverviewVC") as! PendingOverViewController let nc = UINavigationController(rootViewController: vc) self.present(nc, animated: false, completion: nil) Thank you 回答1: In Storyboard set identifier to

C# 同步转异步 TaskCompletionSource

▼魔方 西西 提交于 2020-01-02 03:57:45
当我们遇到一些异步执行又无法等待时的逻辑,比如动画的执行。 而业务上又需要等待逻辑的完成,再去处理后续的操作。这时需要转成异步方法 如下,同步执行一个动画后,再输出日志: 1 private async void TaskCompleteSourceAwait_OnClick(object sender, RoutedEventArgs e) 2 { 3 bool isCompleted = await AwaitByTaskCompletionAsync(new Storyboard() { Duration = new Duration(TimeSpan.FromSeconds(2)) }); 4 Debug.WriteLine($"TaskCompleteSourceAwait_OnClick end:{isCompleted}"); 5 } 通过TaskCompletionSource如何转化为异步方法,并等待动画完成? 1 /// <summary> 2 /// 执行动画 3 /// </summary> 4 /// <param name="storyboard"></param> 5 /// <returns></returns> 6 public static async Task<bool> AwaitByTaskCompletionAsync