storyboard

Unable to explicitly load view controller from storyboard

只愿长相守 提交于 2020-01-02 02:59:06
问题 I'm loading a view controller from a story board explicitly and have this code: UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Storyboard" bundle:nil]; UIViewController *initViewController = [storyboard instantiateViewControllerWithIdentifier:@"InitialScreen"]; But am getting an error "'Storyboard () doesn't contain a view controller with identifier 'InitialScreen'" Yet as can be seen from the screenshot, the view controller does have that identifier. I've used this identical

WPF 开关按钮样式

天大地大妈咪最大 提交于 2020-01-02 02:57:21
<CheckBox Content="" Style="{StaticResource OrangeSwitchStyle}" Height="35" /> <LinearGradientBrush x:Key="CheckedBlue" StartPoint="0,0" EndPoint="0,1"> <GradientStop Color="#FF285AB3" Offset="0" /> <GradientStop Color="#FF4184EC" Offset="0.5" /> <GradientStop Color="#FF558BED" Offset="0.5" /> <GradientStop Color="#FF7DACF0" Offset="1" /> </LinearGradientBrush> <LinearGradientBrush x:Key="CheckedOrange" StartPoint="0,0" EndPoint="0,1"> <GradientStop Color="#FFCA6A13" Offset="0" /> <GradientStop Color="#FFF67D0C" Offset="0.2" /> <GradientStop Color="#FFFE7F0C" Offset="0.2" /> <GradientStop

How to set View height as percentage of the screen height in Storyboards with XCode 7

怎甘沉沦 提交于 2020-01-02 02:31:08
问题 I need to design the view like below image and I have tried with fixed heights and also tried compact width and regular height and regular width and compact height but those scenarios did not worked for me. How can i set View height as percentage of the screen height in Storyboards? I'm using Xcode 7 回答1: Basically you need to act on the multiplier property of an height equal constraint. To do that while pressing CTRL, drag from the view to its superview and select equal heights constraint ,

Disable Constraints in Xcode Storyboard

旧街凉风 提交于 2020-01-02 02:19:04
问题 I'm trying to layout a very simple view. I've placed 4 custom buttons in the view in a grid like spacing. But when I run the app I get two of the buttons with different sizes. I've included the storyboard and simulator images here. I would LOVE to disable constraints but cant find where to do it! I really don't want them. This is just for a simple prototype app and in the end I won't even have these buttons, I'll lay everything out in code. I've tried dragging in 4 individual buttons AND

Swift - Outlets cannot be connected to repeating content

孤街浪徒 提交于 2020-01-02 01:59:20
问题 The full error is: The playerView outlet from the TableViewController to the AVPlayerView is invalid. Outlets cannot be connected to repeating content. Similar answers like this one have not worked (assuming I am attempting them correctly, I'm very new to iOS). All I want is a view within a TableViewCell. I've tried dragging a View in Storyboard to the contentView (and cell) of my TableViewCell, assigning it a class of AVPlayerView: UIView (and a subclass of tableViewCell: AVPlayerView:

Images not all showing up on simulator but shows in storyboard

不羁岁月 提交于 2020-01-02 01:20:06
问题 I am pretty new to iOS development and I was poking around in storyboard in Xcode 4.5.2. I started a new tab bar project (5 tabs) and then dropped in some images (UIImageViews objects) to them, everything looked good and the build came out fine on the simulator but not all the images are showing up. The same image would be showing on the Firstviewcontroller but it won't show on another viewcontroller. And I can't seem to add new image objects into the firstone (meaning i can place it in the

How to quickly localize storyboard on the fly?

狂风中的少年 提交于 2020-01-02 01:07:13
问题 I am trying to localize my app using Swift 3 and Xcode 8.1. I am trying to localze the app using both storyboard(main.strings(German)) and programatically using "NSLocalizedString" . I am able to localize programatically using "NSLocalizedString" using following code func localized(lang:String) ->String { let path = Bundle.main.path(forResource: lang, ofType: "lproj") let bundle = Bundle(path: path!) return NSLocalizedString(self, tableName: nil, bundle: bundle!, value: "", comment: "") } But

How to load viewcontroller without button in storyboard?

爱⌒轻易说出口 提交于 2020-01-01 19:16:33
问题 I want to load view controller without button. I set the identifier to 10 and tried to use if(...){ //load ViewController2 UIViewController *vc = [[self storyboard] instantiateViewControllerWithIdentifier:@"10"]; [self.navigationController pushViewController:vc]; } here is my progect http://www.sendspace.com/file/kfjhd5 whats a problem? 回答1: The above code in your question is fine. I know you were asking about how to do this without a button, but the problem with your demonstration was that

Custom Segue Class for Unwind Segue

邮差的信 提交于 2020-01-01 13:58:06
问题 A Standard / Forward Segue can be clicked on in the Storyboard builder and the style can be changed to Custom. At this point a Segue Class can be specified. However, this is not possible for an Unwind Segue. Unwind Segues only have Identifier and Action to specify. It reasons that their type is "Unwind Segue" but is there a way to create a custom Segue class for these Unwind Segues? 回答1: I found that in order to implement a custom unwind segue I had to subclass the UINavigationController and

Custom Segue Class for Unwind Segue

|▌冷眼眸甩不掉的悲伤 提交于 2020-01-01 13:57:36
问题 A Standard / Forward Segue can be clicked on in the Storyboard builder and the style can be changed to Custom. At this point a Segue Class can be specified. However, this is not possible for an Unwind Segue. Unwind Segues only have Identifier and Action to specify. It reasons that their type is "Unwind Segue" but is there a way to create a custom Segue class for these Unwind Segues? 回答1: I found that in order to implement a custom unwind segue I had to subclass the UINavigationController and