static-libraries

Why are LIB files beasts of such a duplicitous nature?

无人久伴 提交于 2019-11-27 03:19:38
I'm trying to understand this LIB file business on Microsoft Windows, and I've just made a discovery that will - I hope - dispel the confusion that hitherto has prevented me from getting a clear grasp of the issue. To wit, LIB files are not the one kind of file that their file extension suggests they are. :: cd "C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Lib" :: lib /nologo /list Ad1.Lib obj\i386\activdbgid.obj obj\i386\activscpid.obj obj\i386\ad1exid.obj obj\i386\dbgpropid.obj obj\i386\dispexid.obj :: lib /nologo /list oledb.lib o:\winmain.obj.x86fre\enduser\…\oledb\uuid\objfre\i386

link static lib in eclipse cdt

不打扰是莪最后的温柔 提交于 2019-11-27 02:36:54
问题 I am sorry! I have googled this a lot and cannot find an answer! It's dumb I know. I cannot link in static libraries(*.a) in eclipse cdt. I listed them all in Project->Settings-> GCC C++ linker -> Libraries. I used the absolute path to make sure I had the lib correct... and i get: cannot find -l/usr/local/lib/libboost_date_time.a I am sure it's stupid whatever I am doing wrong :( Edit -- and i should mention i am linking the libraries at run time... 回答1: I remember having a similar issue way

ObjC: How to compile static library that includes optional classes that depend on a third party library

我们两清 提交于 2019-11-27 02:30:05
问题 I'm trying to find the best way to package a static library(lets call it Lib1) that includes an optional class(say, ClassA), which itself requires a second static library(Lib2). In other words, Lib2 is only needed if ClassA is referenced in the project's code. Things seem to work fine, unless Lib1 is used in a project that doesn't use ClassA(and hence does not include Lib2), but requires the -ObjC linker flag(because of other project dependencies, not mine). I'm trying to come up with a an

“Project ERROR: Unknown module(s) in QT: multimedia” when building my project with fresh static Qt5.3.0

心不动则不痛 提交于 2019-11-27 02:26:43
问题 I have configured and built my own release version of Qt for gcc 64bit on linux, and with static linkage. The process goes like this (from the README file deliverd with qt): Download qt-everywhere-* source tarball Extract qt into a folder "qtdir" Make a new dir "shadow" beside "qtdir" and go into it Run "qtdir"/qtbase/configure -prefix "qtdir"/qtbase Run make Wait for qt build to complete. Takes a suprisingly short time. Build my project with the resulting qmake When I use the resulting qmake

Linking multiple static .lib files into one monolithic .lib file using VS2008 SP1 using CMake 2.8.x

给你一囗甜甜゛ 提交于 2019-11-27 02:23:59
问题 Related to using cmake to link object files into lib.xxxx.a file, but not quite the same thing, I have built several static libraries on Windows using CMake 2.8.x using VS2008 SP1. Is there a way via CMake alone to relink all of the .obj files inside all of those existing static libraries into one larger monolithic library, preferably via the add_library CMake function, or other similar construct? I think the answer is "no", and so I have thought about rolling my own via a custom command via

iOS App with Static Lib ALWAYS crashes on Launch of Ad Hoc Archive Build. Cant reproduce in Xcode Debugger

試著忘記壹切 提交于 2019-11-27 02:00:41
问题 We have an App built with a static Lib we are also building for distribution. The App and Lib run fine in Xcode debugger or when loaded on the device by Xcode debugging session. The App ALWAYS crashes as soon as we put an Ad Hoc Archive build on the device. Console log statements indicate it is crashing in Lib code, but crash report not symbolicating Lib code. Can't reproduce in Xcode Simulator. Guard malloc, Guard Edges show nothing (but these only run in simulator). No leaks Using Xcode 4.3

Why linker link static libraries with errors? iOS

拈花ヽ惹草 提交于 2019-11-27 01:57:49
I have a problem with linking my mixed language framework to a project. 1) I create framework with Swift and Objective-C classes. 2) Main logic was stored in Swift file. For example the class with method that calls NSLog("Swift log was called"). 3) Objective-C file has class that has method in which I create an instance of Swift class and call Swift-log method. 4) I link this framework with my Objective-C project, I can call all what I need in this project, but when I want to build this project I receive error " linker command failed with exit code 1 (use -v to see invocation) " And warnings:

Why does GCC create a shared object instead of an executable binary according to file?

杀马特。学长 韩版系。学妹 提交于 2019-11-27 01:44:28
I have a library I am building. All of my objects compile and link successively when I run either one of: ar rcs lib/libryftts.a $^ gcc -shared $^ -o lib/libryftts.so in my Makefile. I also am able to successfully install them into /usr/local/lib When I test the file with nm, all the functions are there. My problem is that when I run gcc testing/test.c -lryftts -o test && file ./test or gcc testing/test.c lib/libryftts.a -o test && file ./test it says: test: ELF 64-bit LSB shared object instead of test: ELF 64-bit LSB executable as I would expect. What am I doing wrong? What am I doing wrong?

Detect and use optional external C library at runtime in Objective-C

房东的猫 提交于 2019-11-27 01:23:58
问题 I am building an SDK that iPhone developers can include in their projects. It is delivered as a compiled ".a", without source code. Let's call my SDK "AAA". The customer in his project (let's call it "BBB"), in addition to use AAA, may also use a 3rd party library called "CCC" - which also comes pre-compiled, closed-source. I do not sell CCC, it's a different company. My SDK, AAA, can optionally use CCC to improve the product, using those 3rd party features. For example, let's say CCC is a

What's the difference between `-fembed-bitcode` and BITCODE_GENERATION_MODE?

让人想犯罪 __ 提交于 2019-11-27 01:04:09
问题 I've been updating a static library to support bitcode, and from my research I found two ways to achieve that: Adding the fembed-bitcode flag to the Other C flags option in my project Build Settings (link) Adding a User-defined Setting with the key BITCODE_GENERATION_MODE set to bitcode (link) Is there any difference between these two options? The only difference I noted is that by using fembed-bitcode , the resulting static library for iphonesimulator will be built with full bitcode enabled