static-libraries

Combining several static libraries into one using CMake

穿精又带淫゛_ 提交于 2019-11-27 07:27:40
I have a very similar problem to one described on the cmake mailing list where we have a project dependent on many static libraries (all built from source in individual submodules, each with their own CMakeLists.txt describing the build process for each library) that I'd like to combine into a single static library for release to the consumers. The dependencies of my library are subject to change, and I do not want to burden developers further down the chain with those changes. The neat solution would be to bundle all of the libs into one single lib. Interestingly, the target_link_libraries

How can I create static library and can add just .a file on any project in ios

眉间皱痕 提交于 2019-11-27 06:50:39
How can I create static library and can add just .a file on any project in ios. I tried doing this but couldn't do it. Thanks in advance if you want create static lib mean refer the link http://jaym2503.blogspot.in/2013/01/how-to-make-universal-static-library.html Step 1 : Create a New Project, Named it "Logger" Step 2 : Create Classes You can create as many classes you wants, In our tutorial we will create one class named "Logger". So, now two files should be in our resource. 1. Logger.h 2. Logger.m Step 3 : Put some useful code into Classes Step 4 : Create New Target Create New Target from

How do i compile a static library (fat) for armv6, armv7 and i386

做~自己de王妃 提交于 2019-11-27 06:50:37
I know this question has been posed several times, but my goal is slightly different with regard to what I have found searching the web. Specifically, I am already able to build a static library for iPhone, but the final fat file I am able to build only contains arm and i386 architectures (and I am not sure to what arm refers: is v6 or v7?). I am not able to compile specifically for armv6 and armv7 and them merge both architectures using lipo. The lipo tool complains that the same architecture (arm, not armv6 or armv7) is present in both the armv6 and armv7 libraries. Can someone explain

Which format does static library (*.lib) files use? Where can I find “Official” specifications of *.LIB file structure/format?

牧云@^-^@ 提交于 2019-11-27 06:46:52
问题 Just now I found that static libraries in *nix systems, in other words *.a libraries are nothing but archives of relocatables(*.o files) in ar fromat. What about static libraries(*.lib files) in windows? Which format are they in? I found an article (archived copy 1, archived copy 2) which explains *.lib file structure. But Where can I find "Official" specifications of *.lib file structure/format? Other than ar.exe of mingw is there any tool from Microsoft which extracts relocatable objects of

What is the use of .exp and what is the difference between .lib and .dll?

三世轮回 提交于 2019-11-27 06:39:31
During compilation and linking, what is use of .exp? What is the difference between .lib and .dll? I know that .lib will be used, while linking and .dll will be used when running the program. But what exactly is the difference between .lib and .dll? Does .lib file not contain the code for the functions coming from .dll files? What is the need for using two separate files? Please clarify. In the case of an import library for a DLL, the .lib file does not contain any actual code at all. It basically contains just a list of the functions in the associated DLL -- enough for the linker to embed a

VC++ resources in a static library

心不动则不痛 提交于 2019-11-27 06:33:58
Is it possible to build resources into a static library and reuse them by simply linking with the library? I'm primarily thinking about the case where you call a function in the library which in turn accesses resources. It can be done, but it's quite painful: You can't do it by simply linking with the static library. Consider this: resources are embedded in an EXE or DLL. When some code in the static library calls (e.g.) LoadIcon, it'll get the resources from the EXE or DLL that it's linked with. So, if your static library requires resources to be available, you've got a couple of options: You

Creating static library for iPhone

て烟熏妆下的殇ゞ 提交于 2019-11-27 05:13:25
问题 There's an open source library that I would like to use for my iPhone app. The library is written in C and compiles with Makefiles. I would like to use a static library. If I add the .a file to my project dependencies, it works well with the simulator, but it doesn't link when targeting the iPhone SDK (certainly because the .a file is compiled for an Intel platform). What GCC compiler flags should I use to compile a static library for the iPhone SDK? I thought that the '-arch' option would

How to teach Xcode to include all header files in output of static library project?

﹥>﹥吖頭↗ 提交于 2019-11-27 04:46:21
问题 I followed a tutorial to create a static library project. Then I dragged in my classes and added them to the target. When I build & run, it creates a libUtils.a file. Upon reveal in Finder the include folder only contains the header file for the first class that Xcode created automatically when I created the project. All other header files are missing. I double-checked: All the added class files are part of the project and the inspector shows a target membership checkmark for the target

After update to Xcode 5 - ld: symbol(s) not found for architecture armv7 or armv7s linker error

自闭症网瘾萝莉.ら 提交于 2019-11-27 04:10:25
问题 I just updated my iPhone 4S software to iOS 7 Beta 2 while I was in the middle of putting the final touches on a new app (Phonegap).. not a good idea! After it was done Xcode didn't detect my iPhone so I installed Xcode 5 beta. After tinkering around with it I finally got it to detect my phone. The only problem now is there is an error with the architecture used. Here are the errors being produced: ld: warning: ignoring file /Users/-----------/Library/Developer/Xcode/DerivedData/testtest

How to add static libraries inside a C++ project with Xcode

泄露秘密 提交于 2019-11-27 03:21:48
问题 I'm developing a C++ project by using Xcode 4.6.1 as IDE. Now, I'd like to add a static library mylib.a and the related header mylib.h . I read about this solution , but it doesn't work (while clicking on Target Dependencies , the box is still remaining empty). Is there a way to achieve this task? UPDATE: I created a group , then I added the file mylib.a on it. It seems to work fine, but at compile-time a warning as follows appears: ld: warning: ignoring file /Users/vdenotaris/Desktop/Code