speech-recognition

Help with SAPI v5.1 SpeechRecognitionEngine always gives same wrong result with C#

风格不统一 提交于 2019-11-27 09:35:59
I was playing around with this SAPI v5.1 library. So I was testing a sample WAV file I have. ( Download it from here ). Anyway, the sound in that file is clear and easy. It contains only one word which is number three. Now when I run the following code, I get number 8 or "eight". If I remove it, I get 7. If I try to randomize the list I get different results and so on. I'm really getting confused and started to think that SpeachRecognition in SAPI library doesn't work at all... Anyway here is what I'm doing, private void button1_Click(object sender, EventArgs e) { //Add choices to grammar.

What is the best option for transcribing speech-to-text in a asp.net web app?

喜欢而已 提交于 2019-11-27 09:21:23
I am building a web app for recording voice messages and am looking for the best options for converting the voice messages to text. Does anyone have some suggestions on what to use to make the conversion? Would System.Speech work? Michael Levy System.Speech is a client focused API. Vista and Windows 7 include the speech engines for System.Speech. You could use this for transcription because the client speech engines provided by Microsoft include a dictation grammar. The server speech engines provided by Microsoft do not include a dictation grammar, so they are more difficult to use for

Speech Recognition on iPhone

谁说胖子不能爱 提交于 2019-11-27 08:47:12
I need to develop an iPhone application which recognizes speech, and based on the result it performs further tasks. I know iPhone 3.0 doesn't support speech recognition and I need to implement speech recognition software on the server side. I know this thing only, since I am newbie I don't know how to deal with that. Mean Which software i need to buy and implement it at server side, and how to use that Service ?? The best open source speech recognition package I know of is Sphinx. http://cmusphinx.sourceforge.net/ Otherwise, I would suggest looking into Nuance software. Current speech

Prototype based on speech recognition

这一生的挚爱 提交于 2019-11-27 08:40:55
问题 I want to create a prototype that's based on automatic speech recognition in order to deal with reports. The requirements aren't sure right now, but at first I'll get some dummy data sets. And at first I'll concentrate on the input of acoustic signals and the further processing. I don't really know how to start, which development environment, programming language, ... I would prefer to work with visual studio because I have already a license, but I'm open-minded to proposal. Do you have some

SpeechSynthesizer doesn't get all installed voices

纵饮孤独 提交于 2019-11-27 07:21:17
问题 I have installed a new 32 bits Scansoft voice (Jennifer) in my Windows 7 64 bits OS in order to be able to use from in one .NET application i'm developing. The problem is that I when I call the method : List<string> allInstalledVoices = new SpeechSynthesizer().GetInstalledVoices(); I only get one voice returned, the default Microsoft Anna Voice. but I can see all the installed voices in other text to speech application. 回答1: I found what the problem was. It turns out that when compiling the

Restricting speech recognition results on Android

我与影子孤独终老i 提交于 2019-11-27 06:29:24
问题 I'm making an app that allows people to speak and select between a few options (Strings). I'm having a little problem making the Android Speech Recognizer fit my idea. Is there a way to just pass to the SpeechRecognizer the parameters that are "valid" and having it select between those the "best" match? I don't need the code, I just need some guidance as my google-fu seems to be failing me today. 回答1: Our solution to this problem is described at http://kaljurand.github.io/Grammars/, e.g.

How to add Speech Recognition to Unity project? [closed]

核能气质少年 提交于 2019-11-27 05:29:14
I am presently working on a Augmented Reality project using Vuforia that uses Speech recognition to control the objects in Unity. I was just looking for a sample working code. Programmer Unity does not have this built in yet. They have been doing research on it for a long time and this will likely be added into Unity very soon. You can get the working Speech-to-Text(free) from the Assets store here . It is open source and you can help contribute to it if you find any problems. As a side note, almost every OS has a Speech Recognition API. You easily make a plugin by wrapping all those API into

Saving audio input of Android Stock speech recognition engine

左心房为你撑大大i 提交于 2019-11-27 05:15:18
问题 I am trying to save in a file the audio data listened by speech recognition service of android. Actually I implement RecognitionListener as explained here: Speech to Text on Android save the data into a buffer as illustrated here: Capturing audio sent to Google's speech recognition server and write the buffer to a Wav file, as in here. Android Record raw bytes into WAVE file for Http Streaming My problem is how to get appropriate audio settings to save in the wav file's headers. In fact when

Voice Recognition Software For Developers [closed]

痞子三分冷 提交于 2019-11-27 05:10:18
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 5 years ago . Well the docs finally said it, I need to take it easy on my wrist for a few months. Being that I'm a .NET Developer this could end my livelihood for a little while, something I'm not anxious to do. That said, are there any good handsfree options for developers? Anyone had success using any of the speech

Is there a way to use a grammar with the HTML 5 speech input API?

夙愿已清 提交于 2019-11-27 05:08:01
I'm working with the HTML 5 speech input API and I want to let the server know which answers it can expect to be returned from the speech input. Is there a way to set a list of possible inputs? Nikolay Shmyrev In Google Chrome you can not use grammars yet, overall they decided to use free-form recognition only. Relevant question is Grammar in Google speech API . Grammars are supported in Firefox Web Speech API , but the feature is experimental. If your browser supports HTML5 audio, you might want to try to recognize words from your grammar using Pocketsphinx.js library, it provides javascript