simulator

Where is printer simulator in Xcode 6

生来就可爱ヽ(ⅴ<●) 提交于 2019-11-29 09:07:43
I remember on Xcode 5 the simulator has a button called "Open Printer Simulator" locate in File menu but now it is gone. How can I test printer on the simulator? Anil Varghese I think its not coming with default Xcode package. You have to install it separately. In the apple developer downloads section (You have to login first) find the Hardware IO Tools for Xcode As of Xcode 8, the printer simulator is now found under "Additional Tools for Xcode" rather than "Hardware IO Tools for Xcode": https://developer.apple.com/download/more/ 来源: https://stackoverflow.com/questions/26030702/where-is

Why do I get a different behviour in Codename One simulator than on a real Android device?

会有一股神秘感。 提交于 2019-11-29 08:41:20
I am trying to figure out why I get a different behaviour in the simulator (iPhone, Nexus, Nexus5, ... skins ) VS on an Android real device with the following code (my goal is to draw a text over a background image and save the whole in background image resolution) : Please note that the GUI was done with the Designer. protected void beforeMain(Form f) { // The drawing label will contain the whole photo montage f.setLayout(new LayeredLayout()); final Label drawing = new Label(); f.addComponent(drawing); String nom = "Hello World"; // Image mutable dans laquelle on va dessiner (fond blancpar

Xcode 8.2 simulator crash and quits on saving a screenshot while debugging

杀马特。学长 韩版系。学妹 提交于 2019-11-29 06:02:32
问题 I updated my Xcode to 8.2 and since then if I try to take a screenshot while debugging it is crashing and then quits. I tried iOS 9.0 and 10.0 simulators and it happen with both of them.' Thanks Update: 8.2.1 - Doesn't works 8.3 - Works only with Mac OS Sierra 回答1: Please try this approach for taking screenshot You can take videos and screenshots of Simulator using the xcrun Xcode command-line utility. To take a screenshot, run the command xcrun simctl io booted screenshot . To take a video,

Install app on genymotion device ,meet:“INSTALL_FAILED_CPU_ABI_INCOMPATIBLE”

三世轮回 提交于 2019-11-28 22:28:04
问题 When I install my app on a genymotion simulater device,it can not be installed well,on console I got "INSTALL_FAILED_CPU_ABI_INCOMPATIBLE" I trid another app,it installed fine.I do not know why. 回答1: The application (certainly a game) must be ARM only. Genymotion is a x86 platform, so compile the application to target x86. You may be able to install ARM support manually : http://forum.xda-developers.com/showthread.php?t=2528952 回答2: If you are using IntelliJ it may be related to the project's

How do you deploy an iPhone app to the simulator from the command line?

会有一股神秘感。 提交于 2019-11-28 21:27:17
I'm using xcodebuild from the command line to compile several variations of an iPhone app but I've not been able to figure out how to deploy those builds into the iPhone Simulator from the command line. Could somebody please enlighten me? Thank you. Get the open source "iphonesim" and it'll do it for you: http://github.com/jhaynie/iphonesim/ It's small and written in objective C, and it seems to work fine from the command line. This was a looong time ago. But if someone is interested [Simulator_installation_path]/iPhone\ Simulator -SimulateApplication [AppFolder_full_path]/[AppName].app/

Can React Native apps be tested in a browser?

谁说我不能喝 提交于 2019-11-28 21:21:10
问题 Realizing that React Native apps are designed to be developed / tested using simulators, is it possible to use a web browser to also test an application? Services such as https://rnplay.org/ exist, however my concern is it's powered by https://appetize.io/ it might be limited by the # of minutes per month. I'd also like to utilize free / open-source technology to accomplish this, as compared to a paid screen streaming service. Along these lines, in order to test the app in a browser, would

CLLocationManager on iPhone Simulator fails with kCLErrorDomain Code=0

[亡魂溺海] 提交于 2019-11-28 21:03:34
CLLocationManager on iPhone Simulator is supposed to fake Cupertino (isn't it?) but it does NOT, it fails with kCLErrorDomain Code=0 instead. LocationManager's delegate receives the message didFailWithError . This method is implemented to log the error and the console outputs the following: Error Domain=kCLErrorDomain Code=0 "The operation couldn’t be completed. (kCLErrorDomain error 0.)" I was working on a real project when I ran into this problem but it is pointless to discuss my code because I downloaded "Locations" sample code (updated 2010-06-22 for iOS 4) from the dev center and the

How to mimic two-finger scroll/drag gesture on ios simulator?

你说的曾经没有我的故事 提交于 2019-11-28 16:49:21
I have a scroll page that I specified two fingers minimum. It works on my device, but don't know how to mimic this gesture on Simulator. I can mimic one-finger scroll without problem. I've tried option/ctrl/shift etc, but couldn't get it work. Maybe my combination is wrong. Anyone knows how? Thanks. Joe C Holding the "Alt/Option" key and dragging simulates multi-touch pinch-to-zoom. Holding "Alt/Option + Shift" and dragging simulates multi-touch scrolling. There is a nice table with all the supported gestures in the iOS Simulator User Guide from Apple. Here is the extract for the two-finger

Download Xcode simulator directly

纵然是瞬间 提交于 2019-11-28 14:33:45
问题 I have downloaded Xcode 6.2 today which replaced previous Xcode 6.1 now to use simulator 7.1 & 8.1 it asks to download both simulators , but for some reason after trying 4-5 times it shows network issues in downloading or request time out (note: in n/w diagnostic after it shows net is working properly) so is there any direct link from where i can download the simulator package directly or somewhere at least it shows progress in percentage/size instead just a bar if it's not possible i have

Setting Xcode's target to iPhone NOT iPad

前提是你 提交于 2019-11-28 10:40:29
I just upgraded to iPhone SDK 3.2 Beta 4. Since doing so, I have not been able to get the app to launch in the iPhone simulator - it keeps launching in the iPad simulator. I have tried option-clicking the drop-down menu in the top left-corner of Xcode and setting 'Active Executable' to iPhone simulator 3.1.3 but it keeps going back to iPad simulator instead. What gives? I have no interest in my app running on the iPad and I don't want to test it in the 2X mode in the simulator. Thanks, You can't really launch an iPhone app in 3.2.x - sometimes it will pop up - but basically right now it is