shadows

Set the z-index value of a jQuery autocomplete input a level above the result list itself

南笙酒味 提交于 2020-04-10 08:23:47
问题 The default behavior for the jQuery Autocomplete widget is to position the results list one z-index level above the input so that the latter is always visible but in my case this has the undesirable effect of overshadowing the text input element. I tried to set the z-index value input element at least one level above that of the result list from within the open method like so without much success: open: function () { setTimeout(function () { $(this).css('zIndex', 10000); }, 1); }, close:

Shadows vs Overloads in VB.NET

≯℡__Kan透↙ 提交于 2019-12-17 10:40:11
问题 When we have new in C#, that personally I see only as a workaround to override a property that does not have a virtual/overridable declaration, in VB.NET we have two "concepts" Shadows and Overloads . In which case prefer one to another? 回答1: There are three closely related concepts; overriding, shadowing and overloading. Overriding is when you make a new implementation for a virtual method. Shadowing is when you make a new non-virtual implementation for a method. Overloading is when you add

Render the shadows once for all

孤街醉人 提交于 2019-12-11 02:19:26
问题 Given the cost of shadow casting, i was wondering if there is a feature or a possible/experimental way to render a shadowmap only once in three.js (even in webgl), for static objects positionned dynamically (ex: a procedural city). So the result can be used in next frames for static objects, at no cost. The shadow rendering would be done only when something moves. 回答1: EDIT mrdoobs approved : renderer.shadowMap.autoUpdate = false; renderer.shadowMap.needsUpdate = true; // when scene changes

Three.js - Why is the shadow of these items looking like this?

与世无争的帅哥 提交于 2019-12-10 17:43:43
问题 I'm learning about three.js. I make a example to practise but the shadow of the items is looking wrong or stranger. Should be like this (this image is of a old tutorial): And the code is this: <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/89/three.js"></script> <div id="WebGL-salida"> </div> <script type="text/javascript"> $(function() { var scene = new THREE.Scene(); var camera = new THREE

Shadow Removal in Python OpenCV

て烟熏妆下的殇ゞ 提交于 2019-12-05 00:03:06
问题 I am trying to implement shadow removal in python OpenCV using the method of entropy minimization by Finlayson, et. al.: "Intrinsic Images by Entropy Minimization", Finlayson, et. al. I can't seem to match the results from the paper. My entropy plot does not match up with those from the paper and I am getting the wrong minimum entropy. Any thoughts? (I have much more source code and papers upon request) ############# # LIBRARIES ############# import numpy as np import cv2 import os import sys

Android 5 Lollipop shadow direction or y offset

拜拜、爱过 提交于 2019-12-04 09:03:59
Is there a possibility to change the shadow direction of Y offset? Right now I have the following layout <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/container" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".MainActivity" tools:ignore="MergeRootFrame" > <TextView android:layout_width="match_parent" android:layout_height="200dp" android:layout_marginBottom="200dp" android:elevation="5dp" android:translationZ="5dp" android:background="@android:color/darker_gray"

Shadow Removal in Python OpenCV

折月煮酒 提交于 2019-12-03 14:21:07
I am trying to implement shadow removal in python OpenCV using the method of entropy minimization by Finlayson, et. al.: "Intrinsic Images by Entropy Minimization", Finlayson, et. al. I can't seem to match the results from the paper. My entropy plot does not match up with those from the paper and I am getting the wrong minimum entropy. Any thoughts? (I have much more source code and papers upon request) ############# # LIBRARIES ############# import numpy as np import cv2 import os import sys import matplotlib.image as mpimg import matplotlib.pyplot as plt from PIL import Image import scipy

Is there an easy way to get shadows in OpenGL?

有些话、适合烂在心里 提交于 2019-12-03 08:56:10
问题 I recently created some landscape code and added some diffuse lighting to the scene, however, to my disappointment, there are no shadows. I looked around the web for hours looking for ways to get shadows in OpenGL, however they all seemed terribly complicated; and very unique to their own demo programs. Are there any simple ways to make shadows? 回答1: No. Rasterization is very bad at this (even recent AAA games have noticeable shadow artefacts), but everybody lives with it. Solutions include

Is there an easy way to get shadows in OpenGL?

巧了我就是萌 提交于 2019-12-02 23:01:31
I recently created some landscape code and added some diffuse lighting to the scene, however, to my disappointment, there are no shadows. I looked around the web for hours looking for ways to get shadows in OpenGL, however they all seemed terribly complicated; and very unique to their own demo programs. Are there any simple ways to make shadows? No. Rasterization is very bad at this (even recent AAA games have noticeable shadow artefacts), but everybody lives with it. Solutions include (approx. from easiest/poorest to best/hardest) : No shadows. Simply account for occlusion with darker colors.

Getting shadows to work in Three.js custom shader

こ雲淡風輕ζ 提交于 2019-12-01 19:17:27
I'm trying to get shadows to work in a custom shader in Three.js. I've tried to add these into my codes: In uniforms: THREE.UniformsLib["shadowmap"] In the fragment shader: THREE.ShaderChunk["shadowmap_pars_fragment"] THREE.ShaderChunk["shadowmap_fragment"] In the vertex shader: THREE.ShaderChunk["shadowmap_pars_vertex"] THREE.ShaderChunk["shadowmap_vertex"] which works. The object can receive shadows. However, it cannot cast shadows. Does anyone know what other bits of codes are needed? I believe that you need to mark each object as casting and receiving shadows I think its just obj