screen-resolution

React native check if tablet or screen in inches

霸气de小男生 提交于 2021-02-18 11:45:10
问题 I've established a different render logic for tablets and mobile devices. I was wondering if there is a way to get the screen size in inches or maybe even any module to automatically detect if the device is a tablet or not . The reason I am not using the dimensions api directly to get the screen resolution is that there are many android tablets with lower resolution than many of their mobile counterparts. Thanks. 回答1: Based on @martinarroyo's answer, a way to go about it use the react-native

HDMI Screen resolution issue while displaying android content?

旧巷老猫 提交于 2021-02-11 12:26:54
问题 I design an very simple application just to calculate Height and Width of display screen. I am using HDMI display that running on full-HD 1920x1080. But when I am calculating display size I am just getting half-HD resolution i.e. 720x1080. I am using WindowManager/DisplayMetrics for calculating window size. any one have any idea about why it responding half of display device resolution. 回答1: Maybe even though the device uses 1920x1080 display output, to the screen by hardware, it is just

How do high-DPI devices like Retina displays and 1080p phones handle pixels in media queries?

会有一股神秘感。 提交于 2021-02-05 08:15:07
问题 For example, how many pixels does the iPhone with a Retina display appear to a media query? Is it 320 pixels or 640 pixels? If it's 640 pixels, how can a website deal with different device resolutions? Is there any way to use units that are the same regardless of a screen's resolution? 回答1: Retina devices like the iPhone and iPad usually use 2 device pixels = 1 CSS pixel. So a media query like this: @media all and (max-width: 320px) { } actually will target an iPhone (portrait), even though

Is it possible to display a WPF Control in real-world, device-independent units? Milimeters, for example?

北慕城南 提交于 2021-01-28 06:34:29
问题 I am designing a product emulator in WPF. Our company sells a handheld electronic medical device, and we'd like to experiment with user interaction with a "virtual", skinned (sort of) GUI to represent buttons and leds. Is there a way to "force" WPF to display stuff with its real-world dimension on the screen (by getting monitor dpi information, or something like this)? As another example, suppose I can layout a plastic, standard-sized Credit Card using WPF controls (DockPanels, Labels,

How to use @media correctly in css

旧时模样 提交于 2020-12-16 06:47:29
问题 How to use @media in css for certain resolution? So I want to make my sidebar changes depend on the user resolution, so I use @media. This is the example code: @media (max-width: 1920px) and (min-width: 1080px){ /*for 1920 x 1080*/ .logo1{ margin-top: 70%; } .socmed a:nth-child(1), .socmed a:nth-child(2){ margin-top: 100%; } } @media (max-width: 1680px) and (min-width: 1050px){ /*for 1680 x 1050*/ .logo1{ margin-top: 70%; } .socmed a:nth-child(1), .socmed a:nth-child(2){ margin-top: 90%; } }

How to use @media correctly in css

本小妞迷上赌 提交于 2020-12-16 06:47:26
问题 How to use @media in css for certain resolution? So I want to make my sidebar changes depend on the user resolution, so I use @media. This is the example code: @media (max-width: 1920px) and (min-width: 1080px){ /*for 1920 x 1080*/ .logo1{ margin-top: 70%; } .socmed a:nth-child(1), .socmed a:nth-child(2){ margin-top: 100%; } } @media (max-width: 1680px) and (min-width: 1050px){ /*for 1680 x 1050*/ .logo1{ margin-top: 70%; } .socmed a:nth-child(1), .socmed a:nth-child(2){ margin-top: 90%; } }

How to use @media correctly in css

大兔子大兔子 提交于 2020-12-16 06:46:51
问题 How to use @media in css for certain resolution? So I want to make my sidebar changes depend on the user resolution, so I use @media. This is the example code: @media (max-width: 1920px) and (min-width: 1080px){ /*for 1920 x 1080*/ .logo1{ margin-top: 70%; } .socmed a:nth-child(1), .socmed a:nth-child(2){ margin-top: 100%; } } @media (max-width: 1680px) and (min-width: 1050px){ /*for 1680 x 1050*/ .logo1{ margin-top: 70%; } .socmed a:nth-child(1), .socmed a:nth-child(2){ margin-top: 90%; } }

Resolution changes once program is built

时光毁灭记忆、已成空白 提交于 2020-07-03 17:29:10
问题 I am creating a Unity project in the 1920x1080 resolution (the same as my monitor). Everything looks fine when testing the program in the Unity editor - however, once built the resolution changes to an unusable state. I have an option to change the resolution, however, I don't think this is the problem as the resolution is messed up before even changing the setting. Screenshots: In Unity , Built Here are some snippets of code which could be the cause of the problem if I've over looked