screen-resolution

How to find PPI programmatically with precision

一曲冷凌霜 提交于 2020-06-24 22:01:53
问题 I am trying to find out PPI(Pixels Per Inch) in iOS. I couldn't find any direct way to query this like we do for display size UIScreen.mainScreen().bounds There is a way to do it by multiplying scale with standard generic PPI for iPhone(163) or iPad(132) but it's not accurate. If the formula is right then PPI of iPhone 6 plus is 489 but in reality the PPI is 401 Here is the reference For now it seems like hardcoding is the way to go. But I'd like to do it programmatically using a formula. 回答1

preview stretches in camera2 apis

◇◆丶佛笑我妖孽 提交于 2020-06-24 20:51:52
问题 Following are the screenshots when using texture view in camera2 apis.In full screen the preview stretches,but it works when using lower resolution(second image). How to use this preview in full screen without stretching it. 回答1: Below answer assumes you are in portrait mode only. Your question is How to use the preview in full-screen without stretching it Let's break it down to 2 things: You want the preview to fill the screen The preview cannot be distorted First you need to know that this

preview stretches in camera2 apis

二次信任 提交于 2020-06-24 20:51:27
问题 Following are the screenshots when using texture view in camera2 apis.In full screen the preview stretches,but it works when using lower resolution(second image). How to use this preview in full screen without stretching it. 回答1: Below answer assumes you are in portrait mode only. Your question is How to use the preview in full-screen without stretching it Let's break it down to 2 things: You want the preview to fill the screen The preview cannot be distorted First you need to know that this

Xcode 4.5 different iPhone backgroud on iPhone 4s and 5

心不动则不痛 提交于 2020-03-05 03:06:23
问题 I have made two different background images for my iPhone app: one in 640x960px (iPhone4s) and one in 640x1136px (iPhone5). But when I create the application layouts in the Xcode 4.5 Main Storyboard, how do I define and create it for both iPhone4s and iPhone5? So that the background automatically updates when i choose iPhone5 screen? 回答1: Just import your background image with the correct suffix For example : myImage.png for non-retina display myImage@2x.png for retina display myImage-568h@2x

Portable way in C++ to get desktop resolution

☆樱花仙子☆ 提交于 2020-02-21 10:25:28
问题 I'm making a C++ game, and I want it to automatically get the user's desktop resolution. I've found windows-only solutions so far - is there a way/library to find the resolution on Windows/Mac/Linux? 回答1: There are several libraries helping you at getting the low-level stuff to work out. You'll probably need more stuff on those platforms anyways, so I'll list some: SFML is a C++ library abstracting much of the I/O stuff, including display management. Also supports several platforms. The

Portable way in C++ to get desktop resolution

时光怂恿深爱的人放手 提交于 2020-02-21 10:23:13
问题 I'm making a C++ game, and I want it to automatically get the user's desktop resolution. I've found windows-only solutions so far - is there a way/library to find the resolution on Windows/Mac/Linux? 回答1: There are several libraries helping you at getting the low-level stuff to work out. You'll probably need more stuff on those platforms anyways, so I'll list some: SFML is a C++ library abstracting much of the I/O stuff, including display management. Also supports several platforms. The

How to make size of Window responsive for every type of screen resolution using Windows form [closed]

一笑奈何 提交于 2020-01-20 07:53:24
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 4 years ago . Make size of Window responsive for every type of screen resolution using Windows form 回答1: It is strongly recommended using WPF because it is a much better choice for that. You can use of the Anchor and Dock properties of Controls on a Windows Form to achieve proper placement on

How to make size of Window responsive for every type of screen resolution using Windows form [closed]

核能气质少年 提交于 2020-01-20 07:52:55
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 4 years ago . Make size of Window responsive for every type of screen resolution using Windows form 回答1: It is strongly recommended using WPF because it is a much better choice for that. You can use of the Anchor and Dock properties of Controls on a Windows Form to achieve proper placement on

Swing GUI layout is strange in 4K panel

冷暖自知 提交于 2020-01-16 04:15:36
问题 I have a Java application that is using Swing GUI, when I execute application in MAC pro or surface, UI size is been very small but the font size is normal, if I change the font size it can be suit, but the font and UI objects will become very small it is hard to read. Can I let the layout looks like full HD panel in the high resolution panels? 回答1: You need to calculate resolution factor. This code blocks calculate the factor for all OS public static Float getRetinaScaleFactor(){ Object obj

Android Things 0.5.0-devpreview HDMI output isn't available on Raspberry Pi 3

隐身守侯 提交于 2020-01-14 05:24:31
问题 I am using a Samsung monitor and it displays this message "Mode Not Supported. Resolution not supported. Change the resolution of the external device." I had tried to use different monitor but still can not get the right format output signal. Display via HDMI is good on 0.4.1-devpreview 回答1: Try to check Balaji BABU T.R.'s solution from comments to Wayne Piekarski announce on Google's IoT Developers Community: Open config.txt in Notepad ++ paste below things # uncomment this if your display