scene2d

Putting Freetypefont into libgdx skin

家住魔仙堡 提交于 2019-11-30 11:39:27
In my uiskin.json I have this com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: text/default.fnt } } This is fine for when I have the default.fnt in my text folder in the assets folder... However I want to use a Freetypefont. How do I create a Freetypefont and load it into the uiskin file? It is not possible to do it beforehand, since you are going to generate it at runtime. My workaround would be to keep the default font as it is and replace it at runtime via code. You can use Skin.add(...) for that. BitmapFont newDefaultFont = FreeTypeFontGenerator...; skin.add("default-font"

How to create a button in Libgdx?

谁都会走 提交于 2019-11-27 17:43:27
I want to create a button that changes when the user hovers it, or clicking it. I created the following variable Button buttonPlay = new Button(); I don't know what to do now, how to load the images? How to write text into the button? How to implement the events / effects (hover, click)? It would be very helpful if someone could write some example code for a button. A button is simply an actor in libgdx. To render an actor you use a stage that contains all the actors of the screen, renders them and updates them. I assume you want a button with text, so you should use the class TextButton and

Using scene2d.ui with libgdx: where does the skin come from?

感情迁移 提交于 2019-11-27 14:49:07
I've read about libgdx's scene2d features , including the UI elements, but I can't get them to work. They all seem to use a skin object, how do I create one? I've gone through the nice tutorial that creates a simple libgdx game catching raindrops in a bucket, and I've created a simple board game app by loading images with a texture atlas . However, scene2d sounds like a better way to control the moving pieces in a board game app, as well as any buttons and menus. Don Kirkby To load a skin, you can start with the sample skin files used in the libgdx test project. Atlaspack File Json File

How to create a button in Libgdx?

本小妞迷上赌 提交于 2019-11-26 22:36:03
问题 I want to create a button that changes when the user hovers it, or clicking it. I created the following variable Button buttonPlay = new Button(); I don't know what to do now, how to load the images? How to write text into the button? How to implement the events / effects (hover, click)? It would be very helpful if someone could write some example code for a button. 回答1: A button is simply an actor in libgdx. To render an actor you use a stage that contains all the actors of the screen,