player

Custom 1-button player with HTML5 audio tag

匿名 (未验证) 提交于 2019-12-03 02:56:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: Working with the <audio> tag in some web development I've been doing lately, and one thing I'm trying to do is use it to build a word list and provide a pronunciation sample next to each word on the list. Setting this up isn't hard at all, however this sort of application hardly requires the full set of controls; just a play button. The controls element of the <audio> tag doesn't seem to be that well documented at all, however; all I can find on it is "always put 'on' here, unless you want to build your own player". I don't want to build my

Error building Player: CommandInvokationFailure: Unable to convert classes into dex format

匿名 (未验证) 提交于 2019-12-03 02:56:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: Please help me to solve this problem. This is what i got in the console: Error building Player: CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details. C:\Program Files\Java\jdk1.8.0_25\bin\java.exe -Xmx1024M -Dcom.android.sdkmanager.toolsdir="D:/Android SDK/sdk\tools" -Dfile.encoding=UTF8 -jar "D:/Unity3D/Data/BuildTargetTools/AndroidPlayer\sdktools.jar" - stderr[ UNEXPECTED TOP-LEVEL EXCEPTION: java.lang.IllegalArgumentException: already added: Lcom/google/android/gms/internal/qn; at com.android.dx

UISlider to control AVAudioPlayer

匿名 (未验证) 提交于 2019-12-03 02:51:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm trying to implement a little function in my app. I am currently playing sounds as AVAudioPlayers and that works fine. What I would like to add is to control the sound's position (currentTime) with an UISlider: is there a simple way to do it ? I looked at an Apple project but it was quite messy....have you got samples or suggestions ? Thanks to everyone in advance 回答1: To extend on paull's answer, you'd set the slider to be continuous with a maximum value of your audio player's duration , then add some object of yours (probably the view

Android - Error building Player: CommandInvokationFailure: Failed to re-package resources

匿名 (未验证) 提交于 2019-12-03 02:50:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I am getting this error when i try to build my game for android. But it successfully built to webplayer. i checked everything is right, and one think recently i upgrade my unity to 4.5.1 Error details are: Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details. D:\adt-bundle-windows-x86_64-20131030\adt-bundle-windows-x86_64-20131030\sdk\build-tools\android-4.4\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "D:/adt-bundle-windows-x86_64-20131030/adt

How do Real Time Strategy games work in PHP?

匿名 (未验证) 提交于 2019-12-03 02:47:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: Some MMO Real Time Strategy games such as Travian or oGame are coded in PHP. Could you briefly explain how such a game works behind the scenes ? How does the game make real time DB updates without player requests ? Also, what kind of server load / bandwidth would one have to expect when running a RTS game such as Travian with 1000 active players ? 回答1: Even though this topic is rather old, I do think I still have a 'better' (if I may say so myself) answer to your question then the vague "the updates are done by cronjobs" answer. Travian i.e.

Yet another KeyListener/KeyBinding Issue

匿名 (未验证) 提交于 2019-12-03 02:43:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 选择语言 中文(简体) 日语 英语 中文(繁体) 由 翻译 强力驱动 问题: Ugh, I'm sorry MadProgrammer but I just couldn't get the KeyBinding to work the way I wanted it to :(. But I'll keep looking at some more tutorials till I figure it out. For now though I've stuck to a KeyListener and it works. But now I'm having an issue where p.move(); doesn't actually move the player. All other code I've put in works fine except p.move(); . I probably shouldn't be asking this many questions, so if you want me to stop just say so, but the whole SO community is really nice. Again, I'll post

GameCenter: endTurnWithNextParticipants not advancing

匿名 (未验证) 提交于 2019-12-03 02:39:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: In the sandbox environment, I'm having trouble advancing a turnbased match to the next player. Initial conditions: Player A and Player B on Device A and Device B, respectively. Both logged into the sandbox Both players can see each other's GC status message Player A creates a match and invites player B Player A ends the turn In my "end turn" function I do the following: NSLog(@"size = %ld", updatedMatchData.length); //move the current player to the bottom of the list NSMutableArray *nextPlayers = (NSMutableArray *)theMatch.participants;

GameCenter: endTurnWithNextParticipants not advancing

匿名 (未验证) 提交于 2019-12-03 02:38:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: In the sandbox environment, I'm having trouble advancing a turnbased match to the next player. Initial conditions: Player A and Player B on Device A and Device B, respectively. Both logged into the sandbox Both players can see each other's GC status message Player A creates a match and invites player B Player A ends the turn In my "end turn" function I do the following: NSLog(@"size = %ld", updatedMatchData.length); //move the current player to the bottom of the list NSMutableArray *nextPlayers = (NSMutableArray *)theMatch.participants;

JS code runs slow on codepen, though it runs good locally

匿名 (未验证) 提交于 2019-12-03 02:38:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I have implemented minimax algorithm for an unbeatable tic toc toe game. The minimax algorithm is recursive, performing big iterations, which are not big for the computer, only big for humans. The very first step takes about 3 seconds to perform on codepen, but performs instantly on my computer locally. what's wrong? is my code not efficient? or it's a problem on codepen? How do it make it efficient on codepen? Here's my JS code: var player; var opponent; var myMove = false; var board = [ [null, null, null], [null, null, null], [null, null,

How can I compare the values of two playing cards when they have a value and a suit? Python3

匿名 (未验证) 提交于 2019-12-03 02:38:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I am trying to make a text based object oriented card game. Two players draw a card each from a deck of cards, and the player with the strongest card wins. I have four classes for this game: Card, Deck, Player, Game. My question is: How can i compare each players card to each other and determine the strongest one. All other suggestions about the code are welcome. Best regards HWG. Here is my code: Card class Card(): values = [None, None, 2, 3, 4, 5, 6, 7, 8, 9, 10, "Jack", "Queen", "King", "Ace"] suits = ["hearts", "spades", "diamond",