photosphere

360 viewer in unity, texture appears warped in the top and bottom

流过昼夜 提交于 2019-11-28 11:36:42
I am making a 360 viewer in unity, to view a 360 photo I used to have a cubemap attached to a skybox, and it worked great. But the weight of the cubemaps forced me to switch to textures. All of the 360 viewer tutorials say to just put a sphere with a shader on it, and put the camera inside. When I do this, it doesn't work very well, because when I look to the top or bottom, I see the image warped like so: (The chairs are suppossed to look normal) It did not happen when I used a skybox. Does any one know why is this happening? Thank you very much! The shader you choose does not handle

How to open photosphere camera?

本秂侑毒 提交于 2019-11-27 18:35:53
问题 Android API we don't have to open camera in photosphere mode.When we are opening normal camera how to show photosphere mode option in camera options. To open normal camera I used below intents: 1)Intent intent=new Intent(MediaStore.ACTION_IMAGE_CAPTURE); startActivityForResult(intent, CAPTURE_IMAGE_ACTIVITY_REQUEST_CODE); 2)Intent intent=new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE); startActivityForResult(intent, CAPTURE_IMAGE_ACTIVITY_REQUEST_CODE); 3)Intent intent=new Intent

360 viewer in unity, texture appears warped in the top and bottom

邮差的信 提交于 2019-11-27 06:21:29
问题 I am making a 360 viewer in unity, to view a 360 photo I used to have a cubemap attached to a skybox, and it worked great. But the weight of the cubemaps forced me to switch to textures. All of the 360 viewer tutorials say to just put a sphere with a shader on it, and put the camera inside. When I do this, it doesn't work very well, because when I look to the top or bottom, I see the image warped like so: (The chairs are suppossed to look normal) It did not happen when I used a skybox. Does