p2p

Do websockets allow for p2p (browser to browser) communication?

别来无恙 提交于 2019-11-26 15:07:21
To clarify when I ask about browser to browser communication I mean without a server in between forwarding message. I would like to implement something like this for a game. If p2p in websockets isn't possible are there similar alternatives? Any help is appreciated. kanaka No. Browsers can only initiate WebSockets connections, not receive them. The W3C browser API spec only defines how to start an outbound connection. You can make an application that would both initiate and accept WebSockets connections, but browsers do not do this. You might look at Pusher App which you could use to build a

Can Android do peer-to-peer ad-hoc networking?

徘徊边缘 提交于 2019-11-26 12:15:41
问题 Is it possible to set up Android in ad-hoc peer-to-peer wifi mode? For example, I would like to have one phone broadcast a message, and have all peers in the network receive the broadcast, without having a server. I would like to use wifi since bluetooth range is more limited. 回答1: Here's a bug report on the feature you're requesting. It's status is "reviewed" but I don't believe it's been implemented yet. http://code.google.com/p/android/issues/detail?id=82 回答2: Although Android can't find

How can I make a browser to browser (peer to peer) connection? [closed]

两盒软妹~` 提交于 2019-11-26 10:03:50
How can I write a website using HTML5 , CSS and JavaScript on client side that will allow direct tcp/ip connection between the client browsers once the page is loaded . I need to do this to to reduce latency since the site will require that the input from one of the users to be transmitted to the other user as soon as possible so sending data from client A to Server and then to client B is not a good option. I read previous posts on this subject but there were no working solution/examples available that I could find. From what i read the direct connection between clients can be made using

Do websockets allow for p2p (browser to browser) communication?

梦想的初衷 提交于 2019-11-26 05:57:34
问题 To clarify when I ask about browser to browser communication I mean without a server in between forwarding message. I would like to implement something like this for a game. If p2p in websockets isn\'t possible are there similar alternatives? Any help is appreciated. 回答1: No. Browsers can only initiate WebSockets connections, not receive them. The W3C browser API spec only defines how to start an outbound connection. You can make an application that would both initiate and accept WebSockets

Programming P2P application

你说的曾经没有我的故事 提交于 2019-11-26 01:31:25
问题 I am writing a custom p2p program that runs on port 4900. In some cases when the person is behind a router, this port is not accessible from the internet. Is there an automatic way of enabling the access to the port from the internet. I am not really sure of how other p2p applications work. Can anyone please throw some light on this? 回答1: P2P connectivity in a nutshell. Assume we're talking about UDP here. The steps below can also be applied to TCP with some adjustments. Enumerate all your

Detect the specific iPhone/iPod touch model [duplicate]

こ雲淡風輕ζ 提交于 2019-11-25 23:45:57
问题 Possible Duplicate: Determine device (iPhone, iPod Touch) with iOS I am making a game that utilizes the peer-to-peer bluetooth capabilities of the iPhone (and probably the iPod touch 2nd generation). However, to stop the users from trying to play a multiplayer on an iPod 1st gen and iPhone 2G I need to check for the specific device model. [[UIDevice currentDevice] model] will only tell me if the device is an \"iPhone\" or an \"iPod touch\". Is there a way to check for the specific device