overriding

java non-static to static method — hiding or overriding

↘锁芯ラ 提交于 2019-12-05 06:20:58
问题 is re-defining a non-static method in a subclass with the same everything but as static overriding or hiding it ? http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html says hiding. but when i declare the superclass method as final, i get an override error. superclass declaration is final static void display() { ... } subclass: void display() { ... } gives override error. 回答1: Is re-defining a non-static method in a subclass with the same everything but as static overriding or

Scala HashMap of Lists: simpler default?

限于喜欢 提交于 2019-12-05 06:05:54
I need a HashMap of Lists. Normally I do this: val lists = mutable.HashMap[String,List[Int]]() { override def default(key: String) = { val newList = List[Int]() this(key) = newList newList } } so that I can then simply write things like lists("dog") ::= 14 without having to worry about whether the "dog" List has been initialised yet. Is there a cleaner way to do this? I find myself typing out those five default override lines again and again. Thanks! Tomasz Nurkiewicz What about withDefaultValue() ? val lists = new mutable.HashMap[String,List[Int]].withDefaultValue(Nil) lists("dog") ::= 13

Java overriding two interfaces, clash of method names

不羁的心 提交于 2019-12-05 05:32:49
I am implementing the Map<V,K> and the Collection<V> interface in one class, but the remove(Object) method occurs in both interfaces, therfore eclipse shows me some errors. The return types are different, one returns boolean and the other V but that doesn't seem to matter. Is there some way of telling java/eclipse which method is actually being overridden? EDIT: I have got an interface that all values must implement, it supplies the value with a getKey() method, making it possible to write an add function for the map. But there seems to be no way to let this one class look as a map and a

Mark overridden functions

你离开我真会死。 提交于 2019-12-05 04:53:11
Does a command exist, like \deprecated , but to mark overridden functions? Java has an annotation @override for functions you have overridden. I would like to do the same in C++, so that I can to see the superclass functions I've overridden. At best, the documentation page should also show all class member functions, which are inherited, but not explicitly overridden with hyper-links to the superclass functions. I know there is a way to copy the documentation from the superclass method. But I don't want to have the whole doc copied. I just want to know, that a function is inherited. The

Can I over-ride Ruby methods written in C?

被刻印的时光 ゝ 提交于 2019-12-05 04:50:24
Is it possible to over-ride methods that are part of Ruby itself, such as rb_error_frozen , that are written in C, with Ruby code? Background : I'm wondering if it's possible to make Ruby merely log a warning, rather than raise an exception, when a frozen object is modified. That way, I can log a variety of state modifications, rather than stopping when the first one occurs. I'm primarily thinking of doing this with YARV, but I could use another implementation if that made it easier. And yes, it's a whyday project! Don't try this in a production environment! I can only speak for MRI/YARV, but

Java - what is “@Override” used for? [duplicate]

混江龙づ霸主 提交于 2019-12-05 04:26:18
Possible Duplicate: What's “@Override” there for in java? I've never put "@Override" before a method until now. I see some code examples with it, but I don't understand its utility. I'd love some explanation. Many thanks, JDelage First, you can't annotate a class with @Override . This annotation indicates that a method declaration is intended to override a method declaration in a superclass. You don't have to annotate overriding methods but if you use this annotation and your annotated method does not override a superclass method, then the compiler will generate an error message. Indicates

What does that have to do with function overloading?

人走茶凉 提交于 2019-12-05 04:20:46
This is basically a copy from the example given in Item 21. Overriding Virtual Functions in Herb Sutter's book Exceptional C++ . #include <iostream> #include <complex> using namespace std; class Base { public: virtual void f(int); virtual void f(double); virtual ~Base() {}; }; void Base::f(int) { cout << "Base::f(int)" << endl; } void Base::f( double ) { cout << "Base::f(double)" << endl; } class Derived: public Base { public: void f(complex<double>); }; void Derived::f(complex<double>) { cout << "Derived::f(complex)" << endl; } int main() { Base* pb = new Derived; pb->f(1.0); delete pb; } The

overriding prototype property or function

北城余情 提交于 2019-12-05 03:23:39
function Ninja(){ this.swingSword = function(){ return true; }; } // Should return false, but will be overridden Ninja.prototype.swingSword = function(){ return false; }; var ninja = new Ninja(); log( ninja.swingSword(), "Calling the instance method, not the prototype method." ); now log showing me true. which means swingSword that were defined in Ninja.prototype has overridden so how can i override the constructor function or property.?? i know that preference is given to constructor variable then why need to define a function or property inside prototype?? Stephen Kaiser The reason to define

can we have a main() in an interface and different implementations for main() in the classes that implement this interface?

六眼飞鱼酱① 提交于 2019-12-05 02:37:56
I know that main() can be overloaded in a class with the compiler always taking the one with String[] args as arguments as the main method from where the execution starts. But is it possible to declare the same main(String args[]) in an interface and implement it in different classes differently? For example, package test; interface test { public void main(String args[]); public void display(); } package test; class Testclass1 implements test { public void display() { System.out.println("hello"); } public static void main(String[] args) { test t; t.display(); } } package temp; import test.*;

Polymorphism - Overloading/Overriding

断了今生、忘了曾经 提交于 2019-12-05 02:05:38
问题 I know that this question has been done to death at StackOverflow and that there are numerous questions posted on this already. I've probably read every one of them and yet, there's this niggling doubt : I think I understand Overloading pretty well, and Overriding. What gets me is Polymorphism. For example, the accepted answer to this question explains this with shape.Draw() . I'm confused as to how this is different from Overriding (other times I'm confused with how it is different from