Canvas is drawing too slowly
问题 I am working on an app that allows stepping through video frames (bitmaps). It also has the capability to play back the frames, one after another, as though you are actually viewing a video composed of the frames. I have one ImageView that is showing one bitmap at a time. The problem I am having is that drawing the image to the ImageView (we're talking just a call to super.onDraw()) is taking roughly 30ms. Since the frames need to be playing back at their original framerate, this is a problem