GLSurfaceView transparent background
问题 I'm using min3D library in my project to visualize a 3D model. This library is based in openGL. For this, I defined a renderer which manages the GLSurfaceView. At this moment, I see the 3D model in my app, but the background of the surface view is black, and my goal is to make it transparent, this way I would only see the 3D model without the black background. The min3D library examples, as other SO questions and info I've readed about this, tell that the way to achieve this is by doing this: