Is using GL_NEAREST_MIPMAP_* or GL_LINEAR_MIPMAP_* for GL_TEXTURE_MIN_FILTER considered erroneous if MIP maps have not been generated?
问题 I have a feeling this is one of those situations that will depend on the driver implementation since this scenario is not described in the OpenGL specification. However, I'm hoping that someone will know if using GL_(LINEAR/NEAREST)_ MIPMAP_* without generating MIP maps would be treated the same as using GL_(LINEAR/NEAREST)? 回答1: Define "without any active MIP textures"? I'm not sure how you would, since there's no such thing as a "mip texture" (a texture contains mipmaps, but mipmaps are not