Blend negative value into framebuffer 0 opengl
问题 The program renders a bunch of things into an intermediate framebuffer that uses an unsigned normalized texture to store the data. The intermediate framebuffer is blended with the default framebuffer. The pixel shader used to render the intermediate for the blend with framebuffer 0 is the following: #version 300 es precision mediump float; out vec4 fragColor; in vec2 texCoords; uniform sampler2D textureToDraw; void main() { vec4 sampleColor = texture(textureToDraw, texCoords); fragColor =