Floating point textures in OpenGL ES 2.0 on iOS without clamping them to [0, 1]
问题 I need gl_FragColor to "paint" floating point values, which also can be negative (x < 0) and > 1.0. I then want to use the color attachement of the FBO this values where rendered to and use it as a texture in another FBO. Now I have read on http://www.khronos.org/opengles/sdk/docs/man/ (under glTexImage2D) that all values are clamped to a range of [0, 1] and also I didn't find a glClampColor instruction. Is there a possibility to find a workaround here or does somebody have an idea which