LibGDX 3D increase perfomance
问题 I'm working on a 3D game. The game requires around 100 cubes to work, all cube have be dynamic. I don't really know how much perfomance is required for a game like this, but i'm testing with a tablet with Mali-400 MP2 GPU, 1 GB ram, 1.5 GHz dual core. I know about rendering all of the cubes in one mesh, but then i can't move all of them separately. This setup gives me a very vacillating fps. Jumping between 20 and 50, mostly under 30. (In emulator 10-15) When the game starts, i build an