Split a Texture into puzzle pieces In libgdx
问题 I am trying to convert android Canvas based game to Libgdx due to performance issues. Currently I am facing issues when I have to generate jigsaw puzzle piece sprites (dynamically). What I did : I used android bitmap manipulation (Path and PorterDuff) and generated puzzle pieces and then fed that to Libgdx Game object in AndroidLauncher. Question 1 : Is there a better way to convert a bitmap to puzzle pieces inside libgdx core project. (see below) Question 2 : How can I create an area just to