OpenGL ES 1.1 to 2.0 a major change?
问题 I'm creating an iPhone app with cocos2d and I'm trying to make use of the following OpenGL ES 1.1 code. However, I'm not good with OpenGL and my app makes use of OpenGL ES 2.0 so I need to convert it. Thus I was wondering, how difficult would it be to convert the following code from ES 1.1 to ES 2.0? Is there some source that could tell me which methods need replacing etc? -(void) draw { glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisable(GL_TEXTURE