The simplest, minimalistic, opengl 3.2 cocoa project
问题 I have used the legacy openGL with cocoa for years, but I'm now struggling to make the transition to openGL 3.2. There are several examples in the internet, but they are all too complex (and many don't even compile any more under XCode 5.1). Could someone write an example of the simplest, minimalistic, minimum cocoa code just to draw a read triangle to a NSOpenGLView? (no fancy shaders, no displayCallbacks, the fewer the code lines, the better). 回答1: https://stackoverflow.com/a/22502999