ondestroy

Is ondestroy not always called?

独自空忆成欢 提交于 2019-11-26 19:09:25
I have put some cache cleaning code in onDestroy of my activity but most of the time the code is not executed unless I explicitly finish the activity via finish() . Edit: Just read onDestroy is called only with finish() or if the system is low on resources. So where do I need to put my cache cleaning code? If I put it in onPause() and the user goes back to the app, the cache is cleared. I am actually storing important temporary files in the cache that should not be deleted in onPause . From Android developer documentation : protected void onDestroy () Added in API level 1 Perform any final

Android Activity onDestroy() is not always called and if called only part of the code is executed

☆樱花仙子☆ 提交于 2019-11-26 17:49:37
onDestroy() is not always called. If called, only part of the code is executed. And most of the time in LogCat I only see the message "gps state on destroy called first". Why is that? protected void onDestroy(){ super.onDestroy(); Log.d("on destroy called", "gps state on destroy called first"); editor.putBoolean("gpsOn", false); Log.d("on destroy called", "gps state on destroy called second"); editor.commit(); Log.d("on destroy called", "gps state on destroy called third"); stopRouteTracking(); Log.d("on destroy called", "gps state on destroy called fourth"); } Chris Take a look at this:

Android: Will finish() ALWAYS call onDestroy()? [duplicate]

坚强是说给别人听的谎言 提交于 2019-11-26 16:49:28
问题 This question already has answers here : what exactly Activity.finish() method is doing? (12 answers) Closed 6 years ago . Simple question: can you be sure that finish() will call onDestroy() ? I haven't found any confirmation on this. 回答1: Simple question: can you be sure that finish() will call onDestroy()? First, this answer assumes that you are referring to Android's Activity class and its finish() method and onDestroy() lifecycle method. Second, it depends upon your definition of "sure":

Android service onCreate is called multiple times without calling onDestroy

限于喜欢 提交于 2019-11-26 16:17:43
问题 In my app, I use a service to communicate with our server. The Service spawns several message queue threads to deal with tasks with different priorities. This model has been used for about one year without big issues. However, recently, I found some time the onCreate of my service class are called multiple times. onDestroy is never called between two onCreate calls. Therefore, I did not get chance to kill existing threads. Once this behavior happens, the service has duplicate threads inside.

onDestroy gets called each time the screen goes on

本小妞迷上赌 提交于 2019-11-26 14:06:45
问题 My application gets killed each time that it comes back from the screen-off-state. I fetch all the information that my app does, but I can't find out why it calls onDestroy. It's the first time I'm seeing this behavior in my applications. My main activity extends tabActivity because it contains a tabhost. I've read that it has to extend it or it will FC. I'm not sure if my issue is related to this?! Oh and it implements Observer but this should be no problem. Here are the logs: 07-21 09:57:53

Android Activity onDestroy() is not always called and if called only part of the code is executed

心不动则不痛 提交于 2019-11-26 05:36:53
问题 onDestroy() is not always called. If called, only part of the code is executed. And most of the time in LogCat I only see the message \"gps state on destroy called first\". Why is that? protected void onDestroy() { super.onDestroy(); Log.d(\"on destroy called\", \"gps state on destroy called first\"); editor.putBoolean(\"gpsOn\", false); Log.d(\"on destroy called\", \"gps state on destroy called second\"); editor.commit(); Log.d(\"on destroy called\", \"gps state on destroy called third\");

Activity OnDestroy never called?

北城以北 提交于 2019-11-26 01:46:00
问题 I am using following code in my ListActivity // a separate class in project public class MyActivity extends ListActivity { // some common functions here.. } public class SelectLocation extends MyListActivity { public void onCreate(Bundle savedInstance) { // here..... } @Override protected void onDestroy() { super.onDestroy(); if (adap != null) adap = null; if (list != null) list = null; System.gc(); } } any one guide me why onDestroy method is not called in my code? 回答1: onDestroy() is called

what exactly Activity.finish() method is doing?

☆樱花仙子☆ 提交于 2019-11-26 00:23:39
问题 I\'m developing android applications for a while, and followed a lot of posts about activity life cycle, and application\'s life cycle. I know Activity.finish() method calls somewhere in the way to Activity.onDestroy() , and also removing the activity from stack, and I guess it somehow points to operating system and garbage collector that he can \"do his trick\" and free the memory when it find it a good time doing so.... I came to this post - Is quitting an application frowned upon? and read

Android activity life cycle - what are all these methods for?

亡梦爱人 提交于 2019-11-25 22:56:02
问题 What is the life cycle of an Android activity? Why are so many similar sounding methods ( onCreate() , onStart() , onResume() ) called during initialization, and so many others ( onPause() , onStop() , onDestroy() ) called at the end? When are these methods called, and how should they be used properly? 回答1: See it in Activity Lifecycle (at Android Developers). onCreate() : Called when the activity is first created. This is where you should do all of your normal static set up: create views,

Activity OnDestroy never called?

穿精又带淫゛_ 提交于 2019-11-25 19:57:17
I am using following code in my ListActivity // a separate class in project public class MyActivity extends ListActivity { // some common functions here.. } public class SelectLocation extends MyListActivity { public void onCreate(Bundle savedInstance) { // here..... } @Override protected void onDestroy() { super.onDestroy(); if (adap != null) adap = null; if (list != null) list = null; System.gc(); } } any one guide me why onDestroy method is not called in my code? onDestroy() is called only when system is low on resources(memory, cpu time and so on) and makes a decision to kill your activity