networkstream

Until when does NetworkStream.Write block?

◇◆丶佛笑我妖孽 提交于 2019-12-05 02:12:49
问题 I can think of these possible answers: Until the data is written to some internal buffer in the IP stack. Until the data is sent over the wire. Until a confirmation of reception is received from the other machine. 回答1: Until data is written to the send buffer on the sender side. So if buffer is full, it will block. The send buffer can be full if it didn't transmit data yet, because of network issues or because receive buffer is full on the receiver side. There is an experiment you can conduct

Long Running Blocking Methods. Difference between Blocking, Sleeping, Begin/End and Async

寵の児 提交于 2019-12-04 14:33:57
This question is not about designs or patterns and which to use. The heart of this question is about what is happening regarding threads and blocking. This example is to apply to any blocking method that is designed to perform the same action continuously. In this case it is a blocking read or write on a networkstream. Is there any appreciable difference behind the scenes as to threading and performance between the methods? My assumption is that each of the methods below creates a thread or uses a pooled thread. Then blocks that thread until there is data to be read. Having said that and in

Can you send a file larger that the SendBufferSize throuh a TcpClient?

核能气质少年 提交于 2019-12-04 13:08:57
I am experimenting with the Tcp connections in .NET and I would like to send some data that is larger than the SendBufferSize proporty of the TcpClient object. Is it possible to send the data by simply writing to the network stream or do I need to cut it in pices and send those and at the other end create it again? From MSDN : If the network buffer is smaller than the amount of data you provide the Write method, several network send operations will be performed for every call you make to the Write method. You only need to call Write once, the TcpClient will handle splitting it into multiple

java.io.IOException: Permission denied on network folder

拟墨画扇 提交于 2019-12-04 07:44:23
i'm having the the post's title error when trying to write a file on a window folder , mounted on unix system. I've developed a web service which runs inside a Tomcat 6 on a linux os and need to write on a windows network folder. System administrators have mounted it on the Linux sever and have no problem to create and modify a file on it. When i try to execute the posted code i get the following exception : Permission denied java.io.IOException: Permission denied at java.io.UnixFileSystem.createFileExclusively(Native Method) at java.io.File.createNewFile(File.java:850) The weird thing is that

Under what conditions does a NetworkStream not read in all the data at once?

荒凉一梦 提交于 2019-12-04 06:35:36
问题 In the callback for NetworkStream.BeginRead I seem to notice that all bytes are always read. I see many tutorials check to see if the BytesRead is less than the total bytes and if so, read again, but this never seems to be the case. The condition if (bytesRead < totalBytes) never fires, even if a lot of data is sent at once (thousands of characters) and even if the buffer size is set to a very small value (16 or so). I have not tested this with the 'old-fashioned way' as I am using Task

Understanding the NetworkStream.EndRead()-example from MSDN

左心房为你撑大大i 提交于 2019-12-04 03:30:42
I tried to understand the MSDN example for NetworkStream.EndRead(). There are some parts that i do not understand. So here is the example (copied from MSDN ): // Example of EndRead, DataAvailable and BeginRead. public static void myReadCallBack(IAsyncResult ar ){ NetworkStream myNetworkStream = (NetworkStream)ar.AsyncState; byte[] myReadBuffer = new byte[1024]; String myCompleteMessage = ""; int numberOfBytesRead; numberOfBytesRead = myNetworkStream.EndRead(ar); myCompleteMessage = String.Concat(myCompleteMessage, Encoding.ASCII.GetString(myReadBuffer, 0, numberOfBytesRead)); // message

How to cancel NetworkStream.ReadAsync without closing stream

。_饼干妹妹 提交于 2019-12-04 01:12:57
I am trying to use NetworkStream.ReadAsync() to read data but I cannot find how to cancel the ReadAsync() once called. For background, the NetworkStream is provided to me by a connected BluetoothClient object (from 32Feet.NET Bluetooth Library). The current get-it-working code I'm trying is below. int bytesRead; while (this.continueReading) { bytesRead = await this.stream.ReadAsync(this.buffer, 0, (int)this.buffer.Length); Console.WriteLine("Received {0} bytes", bytesRead); } Console.WriteLine("Receive loop has ended"); The code works fine receiving data, and will stop looping if the

When sending data larger than the SendBufferSize, how will the data be received?

核能气质少年 提交于 2019-12-03 21:04:34
I just asked a question on how to send data larger than the SendBufferSize and the answer was that is would be send in a couple of parts. My second question is how will this data be received? Will it be complete in the network stream or will it get it divided. the first question: Can you send a file larger that the SendBufferSize throuh a TcpClient? TCP is not a message only protocol. It is a stream based protocol and takes care of splitting the data for us. Lemme take you to the core section. There are two parts in the case of TCP - Segmentation and Fragmentation. Segmentation happens at TCP

Until when does NetworkStream.Write block?

荒凉一梦 提交于 2019-12-03 20:51:54
I can think of these possible answers: Until the data is written to some internal buffer in the IP stack. Until the data is sent over the wire. Until a confirmation of reception is received from the other machine. Until data is written to the send buffer on the sender side. So if buffer is full, it will block. The send buffer can be full if it didn't transmit data yet, because of network issues or because receive buffer is full on the receiver side. There is an experiment you can conduct: make a sender and receiver, set sender's socket send buffer to something small and receiver's receive

Does one need to close both NetworkStream and TcpClient, or just TcpClient?

江枫思渺然 提交于 2019-12-03 11:27:57
I'm reading the documentation on TcpClient.Close() and noticed this: Calling this method will eventually result in the close of the associated Socket and will also close the associated NetworkStream that is used to send and receive data if one was created. So, correct me if I'm wrong but this says that if one calls Close() on the TcpClient that the NetworkStream will also be closed. So then why at the end of the code example are both Close() called? networkStream.Close(); tcpClient.Close(); Would it be just as fine to only call tcpClient.Close(); ? Responding to this question since no one else