networkstream

Implementing a timeout with NetworkStream.BeginRead and NetworkStream.EndRead

孤者浪人 提交于 2019-12-07 10:58:19
问题 I've written the following function to implement a timeout feature using NetworkStream 's asynchronous read functions ( BeginRead and EndRead ). It works fine until I comment out the line Trace.WriteLine("bytesRead: " + bytesRead); . Why? private int SynchronousRead(byte[] buffer, int count) { int bytesRead = 0; bool success = false; IAsyncResult result = null; result = _stream.BeginRead( buffer, 0, count, delegate(IAsyncResult r) { bytesRead = _stream.EndRead(r); }, null); success = result

When does TcpClient's NetworkStream finish one read operation?

我是研究僧i 提交于 2019-12-07 07:41:30
问题 I am working on a project that involves client server communication via TCP and Google Protocol Buffer. On the client side, I am basically using NetworkStream.Read() to do blocking read from server via a byte array buffer. According to MSDN documentation, This method reads data into the buffer parameter and returns the number of bytes successfully read. If no data is available for reading, the Read method returns 0. The Read operation reads as much data as is available, up to the number of

c# NetworkStream write() and read()

北慕城南 提交于 2019-12-07 04:13:01
问题 I'm wondering how to stop Networkstream.Read() from blocking thread. I have separate thread where NetworkStream.Read() is waiting for data from server. Assume that user press some button that send some data to server. But I can't call NetworkStream.Write() while there is NetworkStream.Read() in other thread waiting for data. I can lock NetworkStream each time but NetworkStream.Read() will block thread so I can't send data until read at least 1 byte. 回答1: You can issue both read and write

How to set TCPListener to always listen and when new connection discard current

前提是你 提交于 2019-12-06 19:41:30
I want to admit I'm not the strongest in c# and I have developed this program by looking at several tutorials, I would appreciate a lot if you can be detailed in your answer. I would like my TCP Server to always listening for incoming connections and when a new TCP Client connects, I want it to discard the old connection and use the new one. I have tried to implement this answer; https://stackoverflow.com/a/19387431/3540143 but my issue is the fact that when I'm simulating a TCP client, but somehow the answer above will only receive one message (my current code receive all messages sent), also

Reading from a network stream: packet fragmentation

两盒软妹~` 提交于 2019-12-06 15:31:06
I got a server that is managing two clients through NetworkStream.Read . Application protocol is: ClientMessage [128 Bytes] → Response from Server [128 Bytes] Now at server-side: Is it possible, that MyTcpClient.GetStream().Read() returns only < 128 Bytes, although all messages from client-side are exactly 128 bytes long? I guess that such a client message is short enough to fit into one packet on the tcp/ip layer - but could there be some kind of fragmentation or random although? Is NetworkStream.DataAvailable the right attribute to defend against this? After running smoothly for hours, i

Can you send a file larger that the SendBufferSize throuh a TcpClient?

半城伤御伤魂 提交于 2019-12-06 06:54:21
问题 I am experimenting with the Tcp connections in .NET and I would like to send some data that is larger than the SendBufferSize proporty of the TcpClient object. Is it possible to send the data by simply writing to the network stream or do I need to cut it in pices and send those and at the other end create it again? 回答1: From MSDN: If the network buffer is smaller than the amount of data you provide the Write method, several network send operations will be performed for every call you make to

Implementing a timeout with NetworkStream.BeginRead and NetworkStream.EndRead

£可爱£侵袭症+ 提交于 2019-12-05 13:28:58
I've written the following function to implement a timeout feature using NetworkStream 's asynchronous read functions ( BeginRead and EndRead ). It works fine until I comment out the line Trace.WriteLine("bytesRead: " + bytesRead); . Why? private int SynchronousRead(byte[] buffer, int count) { int bytesRead = 0; bool success = false; IAsyncResult result = null; result = _stream.BeginRead( buffer, 0, count, delegate(IAsyncResult r) { bytesRead = _stream.EndRead(r); }, null); success = result.AsyncWaitHandle.WaitOne(_ioTmeoutInMilliseconds, false); if (!success) { throw new TimeoutException(

c# NetworkStream write() and read()

拜拜、爱过 提交于 2019-12-05 12:33:55
I'm wondering how to stop Networkstream.Read() from blocking thread. I have separate thread where NetworkStream.Read() is waiting for data from server. Assume that user press some button that send some data to server. But I can't call NetworkStream.Write() while there is NetworkStream.Read() in other thread waiting for data. I can lock NetworkStream each time but NetworkStream.Read() will block thread so I can't send data until read at least 1 byte. Bjorn Coltof You can issue both read and write simultaneously as stated in the docs at MSDN docs Read and write operations can be performed

When sending data larger than the SendBufferSize, how will the data be received?

佐手、 提交于 2019-12-05 08:54:28
问题 I just asked a question on how to send data larger than the SendBufferSize and the answer was that is would be send in a couple of parts. My second question is how will this data be received? Will it be complete in the network stream or will it get it divided. the first question: Can you send a file larger that the SendBufferSize throuh a TcpClient? 回答1: TCP is not a message only protocol. It is a stream based protocol and takes care of splitting the data for us. Lemme take you to the core

.NET NetworkStream Read slowness

强颜欢笑 提交于 2019-12-05 06:45:14
问题 I've got some network code to process an arbitary TCP connection. It all seems to work as expected but seems slow. When i've profiled the code the it seems to spend a good 600 ms in NetworkStream.Read() and I'm wondering how to improve it. I've fiddled with the buffer sizes and alternated between a massive buffer to read all of the data in one go or a small one which should concatenate the data into a StringBuilder. Currently the client i'm using is a web-browser but this code is generic and