multiple-views

Tabbar Nav app, allowing one view to rotate while others do not

独自空忆成欢 提交于 2020-01-05 14:30:40
问题 I have a tab bar application in which i have 3 diffrent views each with there own view controller. In the tab bar code i have this, to handle rotation. #import "RotatingTabBarController.h" @implementation RotatingTabBarController // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return [self.selectedViewController shouldAutorotateToInterfaceOrientation

Tabbar Nav app, allowing one view to rotate while others do not

懵懂的女人 提交于 2020-01-05 14:29:52
问题 I have a tab bar application in which i have 3 diffrent views each with there own view controller. In the tab bar code i have this, to handle rotation. #import "RotatingTabBarController.h" @implementation RotatingTabBarController // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return [self.selectedViewController shouldAutorotateToInterfaceOrientation

Tabbar Nav app, allowing one view to rotate while others do not

可紊 提交于 2020-01-05 14:29:41
问题 I have a tab bar application in which i have 3 diffrent views each with there own view controller. In the tab bar code i have this, to handle rotation. #import "RotatingTabBarController.h" @implementation RotatingTabBarController // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return [self.selectedViewController shouldAutorotateToInterfaceOrientation

Implementing a splash screen in iOS

假如想象 提交于 2019-12-17 08:31:44
问题 I'm quite a newbie in Cocoa, Objective-C and iOS development. I'd like to implement a View that is just a splash screen and only last for a short time before routing to the main view. Do you have any idea on how I should implement that ? Any tutorials or code samples ? I have some with multiple views, but none with a timer to redirect to another one after a few seconds like I want to do. 回答1: See App Launch (Default) Images under the iOS Application Programming Guide. It should also be noted

UI-Router multiple named views not working

荒凉一梦 提交于 2019-12-12 17:23:51
问题 I try to use the multiple named view of UI-Router but it's not working. See following example to understand my problem : start.html <body ng-app="startApp"> <div ui-view="navigation"></div> <div ui-view="content"></div> </body> nav.html <nav> <ul> <li>btn1</li> <li>btn2</li> </ul> </nav> content.html <h1>My content</h1> app.js angular.module('startApp', ['ngAnimate', 'ui.router', 'ngFileUpload', 'ngImgCrop']) .config(function ($stateProvider, $urlRouterProvider) { $stateProvider .state('start

How to implement NSUserDefault to access through multiple views

百般思念 提交于 2019-12-10 20:18:27
问题 I'm trying to share strings and integers throughout multiple views for a final project in an introductory iOS development course, around 50, and am wondering how I would go about doing this... I know the MVC paradigm is best but we didn't get to very advanced stuff, especially core data. I was thinking of using NSUserDefaults, I know it's wrong but this app doesn't have to be blazingly fast, and I think this would be the simplest way for me. My question is, where and how would I declare the

Using multiple views with Template10 without always showing the Main Page?

淺唱寂寞╮ 提交于 2019-12-10 11:16:47
问题 I am new to T10 and trying to learn it. This is a follow-up to Template 10 Multiple Windows In 'regular' (meaning non-Template10) UWP app I've learned to do something like this (as a short example) in order to support multiple views: public App() { InitializeComponent(); Suspending += OnSuspending; } readonly List<CoreDispatcher> _dispatchers = new List<CoreDispatcher>(); protected override async void OnLaunched(LaunchActivatedEventArgs e) { Frame rootFrame = Window.Current.Content as Frame;

opengles view switching problem

感情迁移 提交于 2019-12-06 15:57:53
问题 I´m trying to make simple game using OpenGLES. I have two EAGLViews(menu and game view). Each view has its own viewController. Initializing of the views is done by initWithNIBName method of the viewController. And when I want to show the view, I simply use addSubview method of the main window. The game view is initialized only once at the launch time. Menu view is initialized only if it´s needed. Problem is, that when I go from game view to menu and then back, and then I redraw the game view,

Multiple Views, Which is better UITableView, UIView or UICollectionView [closed]

扶醉桌前 提交于 2019-12-06 14:56:07
问题 Closed . This question is opinion-based. It is not currently accepting answers. Want to improve this question? Update the question so it can be answered with facts and citations by editing this post. Closed 5 years ago . Requirement: iPad application: Show custom controls in a list, controls are like "Select File", "Image Edit", "Video Edit", "Radio Group", "Checkbox", "Textbox with header", "Panel", "Tabs", "Signature". Right now i manage custom controls in a UITableView . Each controls has

Using multiple views with Template10 without always showing the Main Page?

╄→尐↘猪︶ㄣ 提交于 2019-12-06 14:08:44
I am new to T10 and trying to learn it. This is a follow-up to Template 10 Multiple Windows In 'regular' (meaning non-Template10) UWP app I've learned to do something like this (as a short example) in order to support multiple views: public App() { InitializeComponent(); Suspending += OnSuspending; } readonly List<CoreDispatcher> _dispatchers = new List<CoreDispatcher>(); protected override async void OnLaunched(LaunchActivatedEventArgs e) { Frame rootFrame = Window.Current.Content as Frame; if (rootFrame == null) { rootFrame = new Frame(); rootFrame.NavigationFailed += OnNavigationFailed;