modeling

Comparison of GAMS versus AMPL Algebraic Modelling Languages

拈花ヽ惹草 提交于 2019-12-04 16:09:43
问题 I'd be interested in getting the opinion from users of GAMS and AMPL on what the strength and weaknesses of each these languages are. 回答1: In terms of functionality they are pretty much the same allowing to express most types of optimization problems. Personally, I prefer AMPL because it has intuitive and expressive syntax and it is very well documented in the book. Another important advantage of AMPL is that despite the fact that it is commercial you can avoid the vendor lock-in because

Are there good tools for C# reverse engineering? [closed]

本秂侑毒 提交于 2019-12-04 11:47:12
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 5 years ago . can you say me if there are good tools for reverse-engineering my C# applications. I need UML-class-diagrams of my written software and i don't want to draw these diagrams by myself. I've already tested StarUML but it didn't work because I used generics an something. Would be great if there a some advices.

What advantages does using Oslo and M have and when would you use it?

风流意气都作罢 提交于 2019-12-04 07:36:33
After attending a talk on Oslo/M I am struggling a bit to see the advantages of using it over existing methods and in what situation it would be useful. I know its quite new and not all details have been released etc but can some one give me some advantages and when you might use it? Thanks, Alex Mindaugas Mozūras This questions seems to have the answer you're looking for: What is model driven development good for? Erik Wynne has a nice blog-post on this topic: Oslo == 42 He also links to a post on MSDN, that contains some interesting thoughts: Why do we need Oslo? I haven't played with the

CSG Modeling in OpenGL

纵饮孤独 提交于 2019-12-04 06:34:08
问题 I am dealing with Constructive Solid Geometry(CSG) modeling with OpenGL. I want to know how to implement binary operation. I read something about Gold Feather Algorithm and I know about OpenCSG but after reading its source code, I found it too complicated to understand. I just need a simple shortest OpenGL example how to implement it. There's no restrict in Algorithm as long as it is easy to implement. 回答1: Nicol Bolas is correct - OpenGL will not help with CSG, it only provides a way to draw

How to model an amount of Money in Java

旧巷老猫 提交于 2019-12-03 23:43:52
Can anybody recommend a class library or a design pattern that models amounts of Money ? I guess it should support: multiple currencies a mechanism to indicate the number of decimals math (respecting certain rounding conventions (cfr ie. Banker's Rounding )) serialisation to and from a String representation ... ? I.e. 19.99 USD could be serialized into " USD-2-00000001999 " (Whereas 2 indicates the number of decimals) Pascal Thivent I would check the monetary module from the JScience project (by Jean Marie Dautelle). Depending on your exact needs, Stephen Colebourne started Joda-Money ( "a

Three.js - Scale model with scale.set() or increase model size?

守給你的承諾、 提交于 2019-12-03 23:31:21
What is the best practise for scaling 3d models in Three.js (or other 3d renderers)? Here is an example I just faced: I load a model in and realise the size of the model is too small. I then scale the mesh using mesh.scale.set(2,2,2); and it is perfect size. What action should I take in this scenario, do I leave it scaled like that (programatically scaled) or do I go back to my 3d modelling software and double the size of the model? Thanks It is not a matter of best practice but rather of optimization . If your mesh will always be scaled, it is better if you do the scaling in your modeling

How do I import a SysML model (in XMI format) to Papyrus?

自古美人都是妖i 提交于 2019-12-03 15:23:53
I have an XMI 2.1 formatted SysML model, exported from Enterprise Architect. I'm evaluating Papyrus as an alternate model IDE. I'd like to import my XMI file into Papyrus, including all structural and behavioral blocks. Here's what I've tried: Create a new Papyrus project. Right-click on project, select Import, and browse to my XMI file. However, this just includes the XMI file in the Papyrus project. If I open it, I see the model elements as XML. Does Papyrus support importing XMI, and if so, how do I accomplish this? I worked through a similar problem recently, though with UML, so your

DDD modeling, interaction between aggregate roots

非 Y 不嫁゛ 提交于 2019-12-03 13:42:23
问题 Marked my aggregate roots with 1;2;3. Looks quite nice - almost like grapes. Thing I dislike is an entity that's marked with red arrow. Let's imagine that: AR #1 is company AR #2 is office AR #3 is employee Entity marked with red arrow is named Country Company sets the rules from which countries it hires employees (on hiring, company.Countries.Contains(employee.Country) must be true) I somehow see this quite unimportant part of domain (maybe it does not sound like that in this example one),

Comparison of GAMS versus AMPL Algebraic Modelling Languages

杀马特。学长 韩版系。学妹 提交于 2019-12-03 11:03:16
I'd be interested in getting the opinion from users of GAMS and AMPL on what the strength and weaknesses of each these languages are. In terms of functionality they are pretty much the same allowing to express most types of optimization problems. Personally, I prefer AMPL because it has intuitive and expressive syntax and it is very well documented in the book . Another important advantage of AMPL is that despite the fact that it is commercial you can avoid the vendor lock-in because there is an open source alternative - GNU MathProg . GAMS on the other hand used to have a more advanced IDE

Importing Models Into A OpenGL Project

混江龙づ霸主 提交于 2019-12-03 09:10:51
问题 I am taking an OpenGL course and we have the option to create models to use in our assignments with a 3D modeling application, like Maya or Blender. I am not looking forward to typing in coordinates manually so I was curious what resources I should be looking into for writing OpenGL code and importing models. (Textures are coming later). I am also concerned by the scale I'm importing at but maybe that's silly to worry about at this point. Thanks for any resource suggestions. OpenGL has so