Three.js - Scale model with scale.set() or increase model size?

守給你的承諾、 提交于 2019-12-03 23:31:21

It is not a matter of best practice but rather of optimization. If your mesh will always be scaled, it is better if you do the scaling in your modeling software. That simple statement mesh.scale.set(2,2,2); is a matrix multiplication that needs to happen on each frame rendered. Now maybe your scene does not have much geometry in it in which case you don't care. But as I said it is a matter of optimization. What if your scene had 1000 such meshes or 1000000. That matrix multiplication would need to happen for each one of them. Optimize whenever you can.

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