Memcache-based message queue?
问题 I'm working on a multiplayer game and it needs a message queue (i.e., messages in, messages out, no duplicates or deleted messages assuming there are no unexpected cache evictions). Here are the memcache-based queues I'm aware of: MemcacheQ: http://memcachedb.org/memcacheq/ Starling: http://rubyforge.org/projects/starling/ Depcached: http://www.marcworrell.com/article-2287-en.html Sparrow: http://code.google.com/p/sparrow/ I learned the concept of the memcache queue from this blog post: All