Android Out of Memory Error - Bitmap is too big
问题 In my game, I have a bitmap image which functions as the games background (drawn on a canvas). The bigger the image the more "space" there is in the game for the user to move in, so I want the bitmap to be as big as possible without causing memory problems. Well I went overboard and drew an enormous bitmap, which caused an out of memory error immediately on initialzation, so I shrunk the bitmap a bit. But I think its too small. My question is how can I measure the "safe" limit of the memory