LWJGL not rendering textures correctly?
问题 I use LWJGL to render everything in my game I am making, and I use it to render backgrounds, which is okay, but when I render things less than the full size of the display, it shows random lines and the image is slanted. Here is a screenshot picture; See the split line about a third of the way across, and the line on the left hand side. http://i.stack.imgur.com/6O9dI.png And here is my code; ImageLoader.STAT_BAR.bind(); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0,0); //TOP LEFT GL11