load

How to load an ImageView from a png file?

微笑、不失礼 提交于 2019-11-29 03:38:40
问题 I take a picture with the camera using Intent intent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE ); startActivityForResult( intent, 22 ); When the activity completes, I write the bitmap picture out to a PNG file. java.io.FileOutputStream out = openFileOutput("myfile.png", Context.MODE_PRIVATE); bmp.compress(Bitmap.CompressFormat.PNG, 90, out); That goes OK, and I can see the file is created in my app private data space. I'm having difficulty when I later want to display that

Most effective and realistic free web-app load tester?

强颜欢笑 提交于 2019-11-29 02:45:42
I'm in the middle of picking tools to load test my Ruby on Rails app. So far I'm trying out - apachebench autobench httperf selenium trample Is there anything else worth looking at? I don't have a ton of hardware, so efficiency is a concern. The famous one (at least for me): JMeter The Grinder OpenSTA All support simulating concurrent users, can generate decent load, support distributed testing if required (with distributed agent). JMeter and OpenSTA have a recorder and recorded scripts are relatively easy to variablelize. For The Grinder, I'm not sure. OpenSTA is the most polished one and

how to simulate 1000 concurrent user using jmeter

狂风中的少年 提交于 2019-11-29 02:39:25
Is that possible to simulate 1000 to 10000 user to jmeter? If so how? in 1 thread group only test 1k user: Thread user = 1000, Ramp up = 10 ,is this means it will test 1000 user in 10sec?, Loopcount = 1, is there a disadvantage if I put 10 here ,is this means 1000x10 user = it will simulate 10k user? Is 1 thread group can simulate 1000 concurrent user? I could have written it as comment, but it went out of characters. definitions given by @Quality-Expert are correct but his understanding of your test setup is wrong. 10 loop count doesnt mean 1000*10 It means at a given moment only 1000

jquery “load” for path contain spaces - Need help !

断了今生、忘了曾经 提交于 2019-11-29 02:20:37
I'm working now in a file manager to be used in my simple cms and I have a problem in jquery load function when it takes a path contain spaces . is there any way to overcome this problem ? <script src="jquery.js"></script> <script> function get_content(){ $("#content").load("uploads/flashes/New folder/target.php") ; } </script> <div id="content"></div> You can "encodeURIComponent" your url: $("#content").load(encodeURIComponent("uploads/flashes/New folder/target.php")); Javascript encodeURIComponent method is equivalent to URLEncode. You can use %20 to represent a space. $("#content").load(

Get the url of currently executing js file when dynamically loaded

Deadly 提交于 2019-11-29 02:06:11
So I'm trying to load a script dynamically and figure out the URL path at which that script was loaded. So some guy gave me a pretty awesome solution to this problem if the scripts are statically loaded ( How to get the file-path of the currently executing javascript code ). But I need a dynamically loaded solution. For example: $(function() { $.getScript("brilliant.js", function(data, textStatus) { // do nothing }); }); where "brilliant.js" has: var scripts = document.getElementsByTagName("script"); var src = scripts[scripts.length-1].src; alert("THIS IS: "+src); Ideally this should either

Using ctypes in python to access a C# dll's methods

怎甘沉沦 提交于 2019-11-29 02:03:42
I would like to implement C# code in a critical part of my python program to make it faster. It says (on Python documentation and this site ) that you can load a Dynamic Link Library (and so say the PyDocs) as follows: cdll.LoadLibrary("your-dll-goes-here.dll") This is the part of my code that takes care of this feature: from ctypes import * z = [0.0,0.0] c = [LEFT+x*(RIGHT-LEFT)/self.size, UP+y*(DOWN-UP)/self.size] M = 2.0 iterator = cdll.LoadLibrary("RECERCATOOLS.dll") array_result = iterator.Program.ITERATE(z[0],z[1],c[0],c[1],self.iterations,M) z = complex(array_result[0],array_result[1])

best way to write jQuery's replaceWith() in natural JavaScript

◇◆丶佛笑我妖孽 提交于 2019-11-29 00:12:40
Having trouble with a function hitting the page as soon as possible, so i need to write it in pure javascript and include it in the head. not sure how to go about it, because as i understand it, by using .replace() the new element will be moved to a different location on the page. jQuery's replaceWith() behavior is ideal. $("#imagefiles").replaceWith("<input type='file' name='imagefiles' id='imagefiles' />"); var image = document.getElementById('imagefiles'), parent = image.parentNode, tempDiv = document.createElement('div'); tempDiv.innerHTML = "<input type='file' name='imagefiles' id=

Know when images are done loading in AJAX response

核能气质少年 提交于 2019-11-28 21:34:50
I have a jQuery ajax function that loads some content into a div, some of the content is images. I would like to said until those images which where just loaded in my ajax, are finished loading, and THEN run a function, such as showing the content. This way, I won't have the content loaded into the div and the images start loading. I want them to be loaded, then put the content, or show() the content in the div. I have seen many solutions to this, such as using .load() , but it does not seem to work for content that has been loaded using ajax. You need to add the load handler in the AJAX

How to catch error in jQuery's load() method

*爱你&永不变心* 提交于 2019-11-28 21:01:30
I'm using jQuery's .load() method to retrieve some data when a user clicks on a button. After the load successfully finishes, I show the result in a <div> . The problem is, sometimes an error occurs in load() while retrieving the data. How can I catch an error in load() ? load() documentation. Just a little background on how a load error happens... $("body").load("/someotherpath/feedsx.pxhp", {limit: 25}, function (responseText, textStatus, req) { if (textStatus == "error") { return "oh noes!!!!"; } }); Edit: Added a path other than the root path as requested by comments. Besides passing a

jQuery .load() not firing on images (probably caching?)

大城市里の小女人 提交于 2019-11-28 20:40:27
I have some pretty basic jQuery code: ... $(this).find('img').load(function(){ loadedImages++; if(loadedImages == $this.find('img').length){ ... However, thats not firing consistently. It fires if i do a hard refresh or close my browser, but a normal refresh, or just hitting the same URL twice at any time without erasing the cache makes the .load() never fire. Any ideas on how to fix this? El Guapo A way would be to add a "dummy variable" at the end of the URL that you use to grab the image... such as the time in milliseconds appended as a query string param. Edit: Preventing the Browser to