load

jQuery loading images with complete callback

一曲冷凌霜 提交于 2019-12-17 03:04:06
问题 I saw a comment on Ben Nadel's blog where Stephen Rushing posted a loader, but I can't figure out how I can pass the selectors and parameter.. I think I also need a completeCallback & errorCallback functions? function imgLoad(img, completeCallback, errorCallback) { if (img != null && completeCallback != null) { var loadWatch = setInterval(watch, 500); function watch() { if (img.complete) { clearInterval(loadWatch); completeCallback(img); } } } else { if (typeof errorCallback == "function")

Selenium wait until document is ready

99封情书 提交于 2019-12-16 23:35:08
问题 Can anyone let me how can I make selenium wait until the time the page loads completely? I want something generic, I know I can configure WebDriverWait and call something like 'find' to make it wait but I don't go that far. I just need to test that the page loads successfully and move on to next page to test. I found something in .net but couldn't make it work in java ... IWait<IWebDriver> wait = new OpenQA.Selenium.Support.UI.WebDriverWait(driver, TimeSpan.FromSeconds(30.00)); wait.Until

How to load Classes at runtime from a folder or JAR?

回眸只為那壹抹淺笑 提交于 2019-12-16 22:21:26
问题 I am trying to make a Java tool that will scan the structure of a Java application and provide some meaningful information. To do this, I need to be able to scan all of the .class files from the project location (JAR/WAR or just a folder) and use reflection to read about their methods. This is proving to be near impossible. I can find a lot of solutions based on URLClassloader that allow me to load specific classes from a directory/archive, but none that will allow me to load classes without

Load files bigger than 1M from assets folder

和自甴很熟 提交于 2019-12-16 20:18:35
问题 I'm going crazy, I created a file object, so it can be read with ObjectInputStream, and I placed the assets folder. The method works with a file smaller than 1M, and give error with larger files. I read that is a limit of Android platform, but I also know that can be "easily" avoided. Those who have downloaded the game Reging Thunder, for example, can easily see that in their assets folder is a file 18.9M large. This is my code for read 1 object from a ObjecInputStream File f = File

Script is before /body but it runs before page is loaded

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-16 18:02:34
问题 I am new to web developing and I am trying node.js with express. I have the following directory structure: First App ---- node_modules ---- public -------- scripts ------------ additems.js ---- views -------- home.ejs ---- app.js with bold is a folder and italic is a file. this is the file additem.js: console.log("js connected"); alert("test"); and this is home.ejs file: <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial

Best way to save/load large amout of data in a .Net application?

邮差的信 提交于 2019-12-14 03:14:51
问题 What is the best way to save large amount of data for a .Net 4.0 application? Right now I am using Lists and serializing to a file in "User Data" folder, and its working ok, but I want to know if there is a better/faster way of saving/loading large amount of data. The data that I am saving contains only lots of words, like documents. The size of the data is almost 1 mb. 回答1: That really depends on the type of your application. I wouldn't use SQL database of any sort for to just load and save

Can you save/load a file via Javascript?

痞子三分冷 提交于 2019-12-14 01:37:38
问题 I want to create a very simple Javascript game using HTML5 (Canvas). But is it possible to save a simple .txt file and load a simple .txt file. I just need to store like the some simple integers. But I just want to know if javascript is allowed to save and load an external file? Canvas 回答1: On Chrome, you can rely on the FileSystem API (for an intro take a look here). Probably other browsers will soon add support to it. But, if your need is just "to store like the some simple integers" I

SFML image not loading

六眼飞鱼酱① 提交于 2019-12-14 01:23:13
问题 I am using Xcode with SFML. I placed my file in the Xcode project which copied it to the directory. However, I still am unable to load it into the program. Any ideas? Code: int main(int argc, const char * argv[]) { sf::RenderWindow(window); window.create(sf::VideoMode(800, 600), "My window"); sf::Texture img; if(!img.loadFromFile("colorfull small.jpg")) return 0; sf::Sprite sprite; sprite.setTexture(img); window.draw(sprite); window.display(); while(window.isOpen()) { sf::Event event; while

How do I delay html text from appearing until background image sprite is loaded?

三世轮回 提交于 2019-12-14 01:00:48
问题 Here's some sample code that I want to control using jQuery (white button bg on black page bg): <ul class="buttons"> <li class="button-displays"><a href="/products/">Products and Services for the company</a></li> <li class="button-packaging"><a href="/packaging/">Successful packaging services for the company</a></li> <li class="button-tools"><a href="/tools/">Data, mail and print tools for your company</li> </ul> In the CSS file, I have the following: .buttons li { background-image: url

Bug loading a picture into my java game

佐手、 提交于 2019-12-13 22:57:43
问题 Hello I'm trying to make a java game and am trying to upload a picture to test my resizing, however I am unable to load the picture in at all. ImageIcon img1 = new ImageIcon(this.getClass().getResource("/Pic.png")); Image im1 = img1.getImage(); public void paint(Graphics g) { Graphics2D g2d = (Graphics2D) g; g2d.drawImage(im1, 0, 0, null); } I have my png file inside the package that my class is in but I get a null pointer exception on the line where I try to use getResource(). Any help is