ipod-touch

GameKit in iPhone SDK 3.0

穿精又带淫゛_ 提交于 2019-11-27 17:21:28
Do I need to use the Peer Picker to find peers in the new iPhone SDK 3.0? I don't really want to use it, but I do want to use the peer-to-peer Bluetooth connection. Is there any sample code that demonstrates the Bluetooth connection without using Peer Picker? The game GKTank that Apple provides uses the Peer Picker, so I can't use that. There are two ways to do this. The first way uses GameKit API. You start by having two separate classes, one that implements the GKSessionDelegate protocol and acts as a GameKit/Bluetooth "handler" and the other as the presentation UI (most likely some sort of

Detect the specific iPhone/iPod touch model in Javascript

馋奶兔 提交于 2019-11-27 16:41:02
问题 I am developing a website for Apple i* devices which uses HTML5 webkit features like transitions but I want to disable some of the fancy stuff for older/slower iPhone models like iPhone < 3GS and iPod touch < 3rd Gen because on those devices the transitions are too slow. Is there a way to detect the exact model (not just the OS/User Agent) within Javascript? 回答1: This appears to work, at least to determine between 2 and 3g and 3gs... Don't know how to figure out if it is a 4g yet... var

UIDatePicker - Problem Localizing

别来无恙 提交于 2019-11-27 15:06:53
I've created a UIDatePicker in my app and I also have support for several languages. My UIDatePicker is created in Interface Builder, and I have created a seperate localization XIB so I can customize my UIDatePicker. Setting the "Locale" option in IB appears to do nothing. Attempting to change my DatePicker programatically with Locale and NSCalender also do nothing via the following code: NSLocale * locale = [[NSLocale alloc] initWithLocaleIdentifier:@"es_ES"]; datePicker.locale = locale; datePicker.calender = [locale objectForKey:NSLocaleCalender]; This results in an english picker. Here's

How to find iPhone/iPod Device model (3G,3GS,4,4S) by code? [duplicate]

纵饮孤独 提交于 2019-11-27 13:22:05
Possible Duplicate: Determine device (iPhone, iPod Touch) with iOS I have tried to get the current device model name like 3G,3GS,4,4S,iPodTouch (Different Generations). But, I can't get an exact result till now. Can you please help me to find out the device model? Here I have attached my code that I used to get device model. UIDevice *device = [UIDevice currentDevice]; NSString *deviceVersion = [device systemVersion];//Return 4.0.1 and 5.0.1 NSString *deviceName = [device systemName];//Return iPhone, iPod Touch How can I get the device model 3G,3GS,4,4S,iPod Touch,iPad? #import <sys/utsname.h>

Can I disable UIPickerView scroll sound?

半腔热情 提交于 2019-11-27 05:06:23
I want to disable the annoying clicks that the UIPickerView generates upon scrolling up and down. Is there a way to do this? I want to play short sounds for each item that the picker view lands upon. It gets ruined by the built in sound. I understand that the picker sounds can be turned off globally by switching off the keyboard sounds in iPhone/iPod settings. But is there a way to programatically do this? Any help will be much appreciated! Thanks After using this specific undocumented api for over a year on the App Store Apple finally asked me to remove it from my App. It is very frustrating

Detecting iPhone/iPod Touch Accessories

别来无恙 提交于 2019-11-27 04:07:43
Is it possible to detect if the iPod Touch/iPhone has any headphones or other accessories connected to it? I'm building an app that requires a microphone, and need to know if the "iSomething" has one connected or not, either via the dock connection, or using the headphone port, such as with the inline headphone/microphone accessory from Apple. Finally found it - After initializing the Audio Session object, - AudioSessionInitialize() - you can make a call to AudioSessionGetProperty, and get the value of kAudioSessionProperty_AudioInputAvailable. AudioSessionInitialize(NULL, NULL, NULL, NULL);

Making An Emoji Enabeling App

╄→гoц情女王★ 提交于 2019-11-27 03:21:47
I know they sell a lot of apps in the app store that claim to "unlock" emoji keyboards. Do you know how I would go about doing this? I want to made an app that enables emoji keyboards. I have payed the 100 dollar developers license fee if this makes a difference. Thanks! Based on one of the samples provided in the links above you can do the following: NSString *path = [NSHomeDirectory() stringByAppendingPathComponent: @"../../Library/Preferences/com.apple.Preferences.plist"]; NSMutableDictionary *dict = [NSMutableDictionary dictionaryWithContentsOfFile:path]; [dict setObject:[NSNumber

Xcode 4 says “finished running <my app>” on the targeted device — Nothing happens

ぃ、小莉子 提交于 2019-11-27 02:33:22
The app neither installs nor runs on my device. All provisioning profiles are up to date. I've already tried deleting and re-installing them. The status bar shows that Xcode is building my project, then it says running my project on , then it says "finished running ." Throughout this entire period, the iPod screen stays black. The iPod is being detected in the Organizer and I don't see anything wrong with its configuration. Everything was working perfectly just a couple days ago with Xcode 3. It doesn't work on the simulator, but it may be important to note that in the simulator it appears to

What are the protocols supported in Iphone's External Accessory Framework

[亡魂溺海] 提交于 2019-11-27 02:29:52
问题 I'm working on an iphone/ipod app that will need to communicate with a computer (MAC for now, maybe PC if possible) though the USB dock connector cable. I'm a complete beginner with IPhone programming and from what I've been able to find out, the External Accessory framework is the place to start. While going through the online documentation about the framework I came across references to supported protocols. I couldn't find any more information about them so I'm wondering what they mean by

jQuery Drag and Drop on touch devices (iPad, Android)

北城余情 提交于 2019-11-26 23:58:28
问题 We have a card game website that makes extensive use of jQuery Draggable & Droppable and which has worked nearly flawlessly (when using a mouse) for almost a year. We would REALLY like to have the site work on touch screen devices, but we cannot seem to get jQuery's drag and especially drop functionality to work reliably. Dragging works "ok" unless the div being dragged is inside another dom element with any kind of offset, margin, padding, etc. If it is, the dragged element is also offset