ios8

iOS Missing Push notification Entitlement warning [duplicate]

只谈情不闲聊 提交于 2019-12-11 18:33:06
问题 This question already exists : iOS Push Notifications Apple Email [duplicate] Closed 4 years ago . In our app we don't use push notification, we did not enable the push notification in identifier. we create the distribution profile with disable push notification and submit on app store. but we got text(check below) in mail. -> What is the reason for getting this kind of mail? -> Is there any issue in distribution profile? give me solution. Missing Push Notification Entitlement - Your app

Custom UICollectionViewCell Subview Layout Issue

坚强是说给别人听的谎言 提交于 2019-12-11 18:03:57
问题 I have a custom UICollectionViewCell class that sets the background view of the cell to a downloaded image and also a UILabel added to it that sits neatly at the bottom of the cell and is slightly transparent (this label is the title of the image). It looks great in portrait but when I rotate my device to landscape the UILabel stays in its position while the custom cell resizes itself to better fit the screen. I have my UILabel fully constrained to the cell so I don't know why it isn't

How to use CoreData to store the best score for a game in xcode 6?

时光怂恿深爱的人放手 提交于 2019-12-11 16:34:20
问题 I'm working on a game and have some problem to store the best score ever for it. I'm using CoreData now, but every time I run the game, the score will compare with Int(17) and display the higher one. For which, the number 17 might be the first score I got when I ran the game. i.e. the highest score won't be stored then. The code looks like this. Thank you! // Decide if the game ends var actionArray: NSMutableArray = NSMutableArray() actionArray.addObject(SKAction.runBlock({ var transition

simulator .app for ios 10 not working in ios 8

烂漫一生 提交于 2019-12-11 16:32:04
问题 Basically I ran my project into iOS 10 and copied the .app from there and tried to run it on iOS 8 simulator on a different machine but its not getting installed. But ideally it should get installed and run perfectly. so ios 10 simulator .app is compatible with only iOS 10 for iOS 8 we again have to run it on iOS 8 simulator and copy it over can anybody put some light on this problem 回答1: You need to set the app's deployment target appropriately and properly handle the usage of API that is

Your app is built with a beta version of Xcode or iOS SDK

China☆狼群 提交于 2019-12-11 14:48:53
问题 I am trying to submit my app to iTunes Connect compiled with Xcode 6.1 GM seed 2, which I believe is the public release. Base SDK is set to "Latest iOS (iOS 8.1) and deployment target is 7.0. But, when I submitted my build using Application loader it gave me this error. "Your app is built with a beta version of Xcode or iOS SDK. Only apps distributed for beta testing may be built with beta software. To submit an app for distribution on the App Store, you will need to build the app with

UIActionSheet showInview method cause crashed the app in second time

你说的曾经没有我的故事 提交于 2019-12-11 14:36:09
问题 I am using UIActionSheet to choose options. The same code work fine in iOS 7 but the problem arise in iOS 8. actionSheet = [[UIActionSheet alloc] initWithTitle:@"Choose an option" delegate:self cancelButtonTitle:@"Cancel" destructiveButtonTitle:Nil otherButtonTitles:@"Option1", @"Option2", @"Option2", nil]; On a IBAction I am using the below code to show action sheet. [actionSheet showInView:[self view]]; It's work fine for the first time. But in second time the app got crashed due to EXE_BAD

ios8 Swift SpriteKit - Pause and Resume NSTimers in swift

我与影子孤独终老i 提交于 2019-12-11 13:20:01
问题 I have searched many times on the internet but could not find the answer to this question. I know how to pause and resume NSTimers by using the invalidate functions - timer.invalidate. and I know how to resume them. But I have a SpriteKit game. When I pause my game, I stop everything and the timers. I know that I can stop them using .invalidate but when I invalidate them: For example lets say I have a 5 second timer that runs continously that spawns one block. When the timer reaches second 3

UIModalTransitionStylePartialCurl not working on iOS 8

∥☆過路亽.° 提交于 2019-12-11 13:15:10
问题 I have the code that works absolutely fine with iOS7 and below versions. But with xcode6 and iOS8 UIModalTransitionStylePartialCurl is not working. page curl dismisses in fraction of second as view appears. MyViewController* opts = [[MyViewController alloc] initWithView:someView]; opts.modalPresentationStyle = UIModalPresentationFullScreen; opts.modalTransitionStyle = UIModalTransitionStylePartialCurl; [self presentViewController:opts animated:YES completion:nil]; [Edit] - I found that if

allowRotation in SceneKit?

眉间皱痕 提交于 2019-12-11 13:13:06
问题 How can I disallow rotation of a node in SceneKit? For ex., I want a model (cone) to be dynamic, jumping and flying, but always vertically oriented? I tried fix it like in apple's vehicle demo, it is bad solution. Also I tried below code, but model just slowly and glitchy falls down - (void)renderer:(id<SCNSceneRenderer>)aRenderer didSimulatePhysicsAtTime:(NSTimeInterval)time{ _node.rotation = SCNVector4Make(0, 0, 0, 0); //[_node.physicsBody resetTransform]; // - tried this too } ...and

Can I access to SMS inbox in new version of iOS?

非 Y 不嫁゛ 提交于 2019-12-11 13:07:07
问题 In previous versions of iOS we didn't access to short messages inbox. New version of iOS released, now have we access to inbox? 回答1: NO this is still not possible. Check out Adam Davis 's answer on How to programmatically send SMS on the iPhone? this still remains the same. Apps will still work in a sandbox in iOS8 so they will not know about other apps and will not be able to access their content. This is how Apple has always had it and I very much doubt they will change it any time soon, if