ios8

SKSpriteNode drag movement by touch

若如初见. 提交于 2019-12-22 12:39:30
问题 I'm trying to drag a SKSpirteNode around the screen by touching the screen. But I want to be able to do a constant movement of the Sprite, currently my code only moves the sprite to the location of my touch but if I hold and move the sprite will not follow. Moreover I don't want to "have" to touch the SKSpriteNode to activate the movement, I want to touch anywhere on the screen and to have a movement response from that SKSpriteNode. Here is my current code: class GameScene: SKScene { override

cursor exceeds the border when tap or select all content in input fields on iOS 8

萝らか妹 提交于 2019-12-22 12:17:30
问题 IOS8 has the problem, IOS7 does not. I have a input tag whose content's length is longer then its width. <input type="text" value="abcdefghijklmnopqrstuvwxyz" /> when tap , the cursor exceeds the right border, see cursor.png. And when select all the select scroll also exceeds the border. see selectall.png Is anyone else happened the problem.Thanks! 来源: https://stackoverflow.com/questions/27053549/cursor-exceeds-the-border-when-tap-or-select-all-content-in-input-fields-on-ios

saving image to documents directory no longer works iOS8

寵の児 提交于 2019-12-22 11:22:54
问题 Saving images to the documents directory does not seem to working anymore in iOS8. I had hear that there was Changes To App Containers In iOS 8. But I still cant seem to get my code to work. I save an image to the documents directory, and retrieve it later to use. Here is my code for saving the image in the documents directory; -(void) simpleCam:(SimpleCam *)simpleCam didFinishWithImage:(UIImage *)image { if (![UIImagePickerController isSourceTypeAvailable

Should I clear the fsCachedData folder myself?

南笙酒味 提交于 2019-12-22 10:54:45
问题 I am loading a lot of images with: var data = NSData.FromUrl (NSUrl.FromString(url)); var img = UIImage.LoadFromData(data); Then I cache the images to a folder and make sure this folder is purged every 7 days. But I see there is also a "Caches/'app package name'/fsCachedData" folder with all the images. This doesn't seem to be cleared in the simulator at least. Should I clear this as well? Is there any way to prevent it from caching images here? Or is it safe to delete the folder myself? 回答1:

How authenticate a local player with swift?

大憨熊 提交于 2019-12-22 10:53:22
问题 I'm trying to integrate game center to my game and create a leaderboard. I already create the leaderboard on iTunes Connect, enable the game center and create a sandbox tester. Despite all I have this error : not able to authenticate fail error is nil This is my error println (see my code) Did I miss something ? Here the code of my gameViewController: import UIKit import SpriteKit import AVFoundation import iAd import GameKit var defaults = NSUserDefaults() var highscore = defaults

IQKeyboardManager not disabling

浪子不回头ぞ 提交于 2019-12-22 10:50:01
问题 Trying to disable IQKeyboardManager for a particular ViewController or for the whole app, it's not working. My AppDelegate code: [[IQKeyboardManager sharedManager] setEnableAutoToolbar:NO]; [[IQKeyboardManager sharedManager] setEnable:NO]; [[IQKeyboardManager sharedManager] disableToolbarInViewControllerClass:[TCChatViewController class]]; [[IQKeyboardManager sharedManager] disableInViewControllerClass:[TCChatViewController class]]; Also trying to disable in viewWillAppear: : [

Corebluetooth method scanForPeripheralsWithServices not working for me in any device.all github example not working with my devices ipod touch

不打扰是莪最后的温柔 提交于 2019-12-22 10:06:30
问题 I am working on bluetooth related app.but i didn't get any success. in my app i want to connect my iDevice with any other bluetooth device who is scanning. but with CBCentralManager method scanForPeripheralsWithServices , i didn't get any response in didDiscoverPeripheral method. CBCentralManager alloc method here :- (void)viewDidLoad { [super viewDidLoad]; // Start up the CBCentralManager _centralManager = [[CBCentralManager alloc] initWithDelegate:self queue:nil]; _textview

NSArray objectAtIndex index 0 beyond bounds for empty array

笑着哭i 提交于 2019-12-22 09:25:23
问题 I'm working on someone else's app and and I'm getting this error: 'NSRangeException', reason: '*** -[__NSArrayI objectAtIndex:]: index 0 beyond bounds for empty array' Xcode points to this line: NSDictionary *geo = [response[0] objectForKey:@"geometry"]; Here's the full method: - (void)loadLatLong { indx ++; if (indx == [datalist count]) { [self showMarker]; // self.alertView.hidden = true; // [self setThreeQuarters]; [self.progressbar setProgress:1.0 animated:YES]; return; } PointClass *pt =

XCode 6 verificationController.m issues

爱⌒轻易说出口 提交于 2019-12-22 08:51:06
问题 I am using VerificationController.m provided by Raywenderlich for validating receipts for in ap purchase. It is working fine for XCode5 but in XCode6 it is giving number of errors. probably due to C++ code like: Missing Code for Method declaration @end must appear in objective-c context Conflicting types for 'checkReiptSecurity' can anyone tell me what is needed to be done ? Edit : Here are errors screenshot 回答1: Have you fixed this? I was running in to the exact same problem so I'll leave my

CloudKit for sending push notifications through cron jobs?

試著忘記壹切 提交于 2019-12-22 08:35:38
问题 I'm creating a college dining menu app, in which I need to send push notifications based on the daily menus. Originally, I was planning on storing user data in a database through Heroku and using cron jobs to compare the data in the database with the daily menus and send appropriate notifications to users. After the news on Cloudkit, however, I thought I could use that instead to manage the server-related part of my code. After closer inspection, though, it seems like Cloudkit is currently