Smooth UIBezierPath
问题 I created in a playground a uibezierpath added manually values and it works fine. The results is : Now my goal is to smooth the curve and remove these "sharp" corners. I'm thinking on a interpolation function but not sure. Below my actual code : //: Playground - noun: a place where people can play import Foundation import UIKit import CoreGraphics import QuartzCore class DemoView: UIView { override func draw(_ rect: CGRect) { let origin = CGPoint(x: frame.size.width / 2, y: frame.size.height