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Is there any other way to load a resource like an image, sound, or font into Pygame? [closed]

大城市里の小女人 提交于 2021-01-29 22:30:24
问题 Closed . This question needs details or clarity. It is not currently accepting answers. Want to improve this question? Add details and clarify the problem by editing this post. Closed 2 months ago . Improve this question I am working on a game in pygame and I published some of my previous games on itch.io. When I am loading image I used to do it like this: player = pygame.image.load(r"C:\Users\user\folder\folder1\player.png") But when I publish the game, other people can't run the game. How

Is there any other way to load a resource like an image, sound, or font into Pygame? [closed]

孤街醉人 提交于 2021-01-29 22:16:14
问题 Closed . This question needs details or clarity. It is not currently accepting answers. Want to improve this question? Add details and clarify the problem by editing this post. Closed 2 months ago . Improve this question I am working on a game in pygame and I published some of my previous games on itch.io. When I am loading image I used to do it like this: player = pygame.image.load(r"C:\Users\user\folder\folder1\player.png") But when I publish the game, other people can't run the game. How

Progress Bar Issue (using onloadstart, onloadend, onloadprogress)

你说的曾经没有我的故事 提交于 2021-01-29 20:52:03
问题 HTML code: <img class="boxImg" src="IMAGE_URL" onloadstart="showProgressBar('#loadBar')" onloadend="hideProgressBar('#loadBar')" /> <div id="loadBar">Loading</div> Javascript code: function showProgressBar(div) { console.log("Load begin"); $(div).fadeIn(50);} function hideProgressBar(div) { console.log("Load end"); $(div).fadeOut(50);} The image loads fine but the Javascript functions are not called (nothing appears in the console and the div does not have an effect). 回答1: onloadstart and

How to replace color of PNG image using CSS? [duplicate]

倖福魔咒の 提交于 2021-01-29 20:30:42
问题 This question already has answers here : Change color of PNG image via CSS? (16 answers) Closed 9 months ago . I have an icon in a webpage: <div class='icon-container'> <img src = "img/gavel3.png" class="gavel-icon" style='vertical-align:center;width:80px;'> </div> I'm trying to replace the black in this image with the color: #2a4f6c using CSS only. I tried to replace the black with this color using Photoshop, and it looks awful and grainy. Is a solution possible using pure CSS? Image in

(php,laravel) how to delete multi images with its path in laravel

雨燕双飞 提交于 2021-01-29 20:15:06
问题 database id. project_id. type. images 1. 23. frontend 3344.png 2. 23. frontend. 3326.png 3. 23. er diagram 4290.png 4. 23 wireframe. 995.png 5. 23. wireframe. 8875.png view blade @foreach($project_data as $project) <td> <a title="delete" href="javascript:void(0);" class="confirmDelete" name="project_data" record="delete_project" recordid="{{$project['id']}}" style="color: red"><i class="fas fa-trash"></i></a> </td> @endforeach route Route::get('delete_project/{id}','ProjectDataController

how to remove cluster of pixels using clump function in R

非 Y 不嫁゛ 提交于 2021-01-29 19:30:34
问题 I would like to remove the pixels that form a large cluster and keep only the small cluster to analyse (means get pixels number and locations). First I apply a filter to color in white all pixels that has a value lower to 0.66. Then I use the function clump() in R. The model works but I cannot remove only the large cluster. I do not understand how clump function works. Initial image: Results image: plot_r is the image where the pixels with value < 0.66 are changed to 0. plot_rc is the results

How to make an image fit into a simple auto-playing slideshow?

泪湿孤枕 提交于 2021-01-29 19:02:24
问题 My question is regarding sizing of images into a section, which I think is called a container. Does anybody happen to know how to do this. I've included the code of the aspects involved. HTML <div id="slideshow"> <div> <img src="Img1.jpg"> </div> <div> <img src="Img2.jpg"> </div> <div> <img src="Img3.jpg"> </div> </div> CSS img { width: 100%; height: auto; display: block; } #slideshow { margin: 80px auto; position: absolute; top: 20%; left: 22%; width: 350px; height: 350px; padding: 10px; box

R: save figures in the zoomed window with command?

吃可爱长大的小学妹 提交于 2021-01-29 18:52:53
问题 I have several plots to draw and save. I want to save the graph popped up in the zoomed window. What I did is as follows (which is normal save): SaveName <- c("A.pdf", "B.pdf") Path <- "~" GroupName <- c("A", "B") for (i in seq_along(Group)) { pdf(file = paste(Path, SaveName[i], sep = ""), width = 8, height = 6) plotA <- ggplot(df %>% filter(Group == GroupName[i]), aes(x, y)) + geom_point() + print(plotA) dev.off() } In this way, the files saved are the same as that by clicking "Export" ->

Sharing images in other application

谁都会走 提交于 2021-01-29 18:19:00
问题 I have application with images and I want share image which is choosen by user in some other application. From other question here I know that I must put the image in public place so it can be accesed by other application. But I still get error "no application can perform this action" any idea where am I doing mistake? Code for copying image to SD card: String path = Environment.getExternalStorageDirectory().toString(); File file = new File(path,String.valueOf(idOfImage)); if (!file.exists())

Three.js - Can't Load A Texture

僤鯓⒐⒋嵵緔 提交于 2021-01-29 18:10:21
问题 So all I want to do is grab a texture that I have saved in a folder. The error I'm getting is: "GET file:///E:/Html/Expo%20Sites/Good%20Site/tex/dirt.jpg net::ERR_FILE_NOT_FOUND" I'm getting the texture, putting it in a variable, creating the geometry, creating the material, then creating the object and assigning the material to it. I'm new to the Three.js library so I might be missing something really obvious. Here's the code if you wanna have a look. var mousePos = {x: 0.0, y: 0.0}; var